Copacetic Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
56 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
56 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 0.11.9.5 Some more helper functions for the tutorial, and the rest of the missing pause music. Just a couple bug fixes. 0.11.9.5 · Added a system to highlight panels during the tutorial. · Added in the remaining pause music. · Clarified Flick by specifying hold and drag in the tutorial. · Fixed display bug where factory products would not update instantly if another factory was selected. · Fixed visual… | 24648542 | |
| Game update | Version 0.11.8.1 Some more QOL stuff added with the helper warning things. They should tell you what's going on with the status of a block and how to fix it. They should work appropriately for every stage missing in a block. For Abstraction, they focus mainly on the twin. Also updated the Harvester V2 to now act AS an Environment as well. It will 'scan' anything it tries to mine, so you don't need an environmen… | 24636712 | |
| Game update | Version 0.11.7.0 Time to shore up the tutorial some more. Recorded a bunch of new lines, and added a tutorial for rotation which some people were missing. Updated some other VO. Abstraction wire placement bugs have also finally been dealt with, which means that every system is now functioning as it should. Next will be making sure resources passing between blocks are behaving as expected. 0.11.7.0 · Changed the… | 24542754 | |
| Game update | Version 0.11.6.0 Fixed a few issues bugging me, and bugging the bugs with all the bugs. Pip displays were not including newly created Multiplexer or Abstraction pips, so those now get included in the system menu. The system tab now also updates showing the correct pip quantities for the cube you're inside. 0.11.6.0 · Fixed pip display not properly indicating adjusted pips from Mux and Abstraction · Updated pip… | 24527735 | |
| Game update | Version 0.11.5.1 This one has been bugging me for a while. 0.11.5.1 · Made block placement display match currently selected colour mode · Fixed keybind hover bug where highlighting cancel or reset buttons removes focus form key rebind I can't see green very well, 1W2P320D0A | 24506757 | |
| Game update | Version 0.11.4.0 A long time coming, but Undo and Abstraction have had their major bug fixes. They should behave a lot more... expected now. 0.11.4.0 Changes · Fixed undo, so it now properly undoes · Added undo sound · Added undo button to HUD · Fixed undo issue with Abstraction specifically · The block twins make things very complicated · Moved the second Abstraction node to make it mirror properly · Added som… | 24487595 | |
| Game update | Version 0.11.3.19 Still focusing heavily on polish and other small touches, trying to get at least 1 system completed before I go insane. Control systems needed a full rework as Steam deprecated or changed something on their side, meaning it's no longer possible to detect unplugged controllers. 0.11.3.19 Changes · Added horrific breathing to Overview and Death · Heartbeats too, it's gross · Remove overview displ… | 24466683 | |
| Game update | Version 0.11.2.1 Added in a long requested feature that has been pretty complicated to implement. When placing wires, you can now scroll to place them along the view plane. 0.11.2.1 · Fixed bug where the 'Look Down' action mapping was mapped to 'Look Up'. · Which, I mean, like, is specifically not down. · Like they are named the same name. · This isn't that complicated. · What are you doing? · Rewrote a Steam I… | 24058603 | |
| Major update | Copacetic Simulacrum Demonstration Release Candidate 11.0.0 Woo Demo! Yay polish! This release of version 11 is the first major step to an actual finished game. The research tree has been simplified, and designed to be more streamlined. Lots of polish is coming down the pipe, including a focus on visual help and QOL. This will break saves. Please back them up before continuing. Feature Changes: · FPS displays only when debug is enabled. · Added dynamic… | 23906378 | |
| Game update | Version 0.10.4 Frame rate target is still 120-240 fps at 4k. The 7 scene captures do push back against that so I reworked them to be a little less demanding. I also found a bunch of problems that were causing lag spikes during the heartbeat, so those have been smoothed out to around 5-10ms. It's still a bit of frame dip, but it's quite hard to fit all the logic into 4 milliseconds. My budget is still 8.3ms at… | 21392334 | |
| Game update | Version 0.10.3 You made me do 4D vector math for this and it was awful. Please stop. Worth it though. A few people have requested the ability to stop the cube from rotating in unexpected ways. I originally locked this down because it kept all the diegetic text upright. So, now it's an option! You can see the choices in the top right. I've also added in some inversion toggles. Cube display thing maybe will end… | 21381747 | |
| Game update | Version 0.9.11 Larger update than normal but one that's been in the works for a while. Factory overhaul is big one as now you can produce products requiring many kinds of inputs. Up to 8 now with a Factory Version 4. Research menu was bugging me for a long time too, and this new one includes scrolling, as well as dynamic bone controlled connecting lines which should make modifying it in the future much easier… | 21302710 | |
| Game update | Version 0.9.10 Finally finished off the second tutorial, which will now guide you through the entire first level instead of just telling you the basics. This ends the demo at the moment, but I'll be adding a few more levels to make up for it. 0.9.10 · Hide exfil requirements during tutorial. · Exfil isn't talked about when returning from tutorial after planet. · Game will now check to make sure that the brief… | 21273660 | |
| Game update | Version 0.9.9 New planet menu polish, and some other bug fixes. 0.9.9 · Fixed bug where resource targets could not be set without a wire connected. · Minor tutorial polish and bug fixes with control locks. · Reverse direction of red/green in the left panel for in out pips. · Now free in pips is now good/green. · Unsure how I feel about this. · New planet menu with launch animation, and a new return to menu b… | 21253597 | |
| Game update | Version 0.9.8 Added a little popup when you can't make any wire pairs. This comes with some new sound effects too. We'll see how they sit. Also added a new statistics menu, which will slowly get filled out for more meta focused late-game gameplay. 0.9.8 · Added lock for buttons during tutorial to UI file. · Stats menu. Not functional at the moment. · Does nothing at the moment. Needed to get it out of my bra… | 21203777 | |
| Game update | Version 0.9.7 Tutorial improvements, I hope. Should be a little more streamlined. Still need to add more help through the initial first level, although that can come later. 0.9.7 · Rework intro tutorial. · Made it shorter and interspersed more player action. · There are still issues with selecting build/place when you shouldn't be able to. · There's also issues of manually selecting block types and the menu… | 21184355 | |
| Game update | Version 0.9.6 Autosave yay! Plus some new wire drawing helpers, now from the tip too. 0.9.6 · Polished up how pausing and timer handles work for the tutorial and in general. · Pausing in general is a bit of a bugbear as ticks need to continue for menus to operate properly. · Fixed a bug where colours would not be updated when settings were loaded from the menu instead of in game. · Removed ghost wire throb.… | 21085303 | |
| Game update | Version 0.9.5 Huge quality of life update by now allowing the wire start to happen just by clicking on an available node. 0.9.5 · Developing wire drawing rework. · Initial wire start is handled by clicking on an available node. · Every potential combination of nodes is checked that could work as pairs. · This is limited to ONLY the cube the player is currently inside. · Some cubes could have no pairs, others… | 20912084 | |
| Game update | Version 0.9.4 Lots in this one, but the major one is a new depth indicator for wire drawing. This should greatly simplify the irritation of knowing if something is going to line up. 0.9.4 · Added a stick? · There's a depth indicator from where the mouse is when wire drawing that pierces through to the back of the cube. · Super handy for planning wires. (Thanks Avethis) · Reduced wire helper grid by 50% opaci… | 20839036 | |
| Game update | Version 0.9.3 Bit of a longer update cadence. Some new tech had to be implemented. 'Muxing' blocks, for merging and splitting inputs is now a thing. Play with the new ones using Ctrl+Alt+D and then selecting a version with 1-4. Hit Enter at the main menu for a pipe screen saver. · Space swaps between solid color and random. · Shift swaps some views. · Enter again to return to main menu. 0.9.3 · Fixed issue w… | 20778357 | |
| Game update | Version 0.9.1 Neglected to update the ghosts when the new node generation system went in. Ghosts? October????? 0.9.1 · Updated ghost building blocks to match new centered nodes. · Added Wishlist and discord button to the main menu. Oops, 1W2P320D0A | 20545663 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.