Copacetic Playtest · build 24058603 · published
Added in a long requested feature that has been pretty complicated to implement.
When placing wires, you can now scroll to place them along the view plane.
0.11.2.1
Fixed bug where the 'Look Down' action mapping was mapped to 'Look Up'.
Which, I mean, like, is specifically not down.
Like they are named the same name.
This isn't that complicated.
What are you doing?
Rewrote a Steam Input API call 'Trigger Vibration Extended' to implement dynamic triggers for Xbox controllers.
Added scroll to place wires. Hopefully they are not buggy. It's hard to test.
Potentially fixed research bug, will require additional playtesting.
Had to rewrite controller handling as there seems to be a bug inside Steam now with how connected controllers work.
I am not sure if this is caused because of how the Steam Controller is handled, or something else.
They now only update when a control on either keyboard, or the input device has been changed.
I would like to eventually handle dynamic controller switching, if you had say, 3 plugged in.
The mouse does a zoomings,
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