Version 0.9.3

Copacetic Playtest · build 20778357 · published

On SteamNotes only · this build shipped before we watched the app

Bit of a longer update cadence. Some new tech had to be implemented.

'Muxing' blocks, for merging and splitting inputs is now a thing.

Play with the new ones using Ctrl+Alt+D and then selecting a version with 1-4.

Hit Enter at the main menu for a pipe screen saver.

  • Space swaps between solid color and random.

  • Shift swaps some views.

  • Enter again to return to main menu.

0.9.3

  • Fixed issue where collision calculations for block placement would say a block is safe to place because it was including CPU Blocks in its count of overlapping actors.

    • 15 wall blocks with 3 overlapping blocks equaled an 18 block CPU, allowing it to be placed.

    • It now escapes block placement if it finds even a single CPU.

  • Added in the blocks planned for versions 2-4.

    • All these are enabled when Ctrl+Alt+D are pressed for debug tools.

  • A system for generating multi-color blocks has been implemented, and block design and spawning has been reworked.

  • Automatic Interconnect Multiplexer (MUX) has been implemented, which is an automatic splitter block.

    • The input wires pulse when they request a resource from the input block.

    • They will distribute requests across any blocks that are connected, swapping if they get multiple requests.

    • For example, 2 power are attached to the outputs, with 4 input storage.

    • They will swap across every 2 blocks taking resources evenly.

    • The logic should be pretty natural, but logic when multiple Mux are chained together is still a little iffy.

  • Abstraction upgrades have been adjusted to properly adjust depending on cube side so they line up now.

  • A lot of blocks have had their pip locations adjusted to allow for more natural wiring.

  • Added a 'Transfer Per Heartbeat' display to the left panel which shows how many units the blocks request or create per second.

  • Auto settings load for audio settings have been set for all sound related choices.

    • This should hopefully fix the speed at which sound levels can be updated.

  • Fixed a bug where the sound settings were not being saved properly after exiting the menu.

  • Fixed bug where Research manager can be clicked off of.

    • Was not clearing hovered mouse actors when the menu was opened.

  • Added in a little Easter-egg visualizer.

    • Hit Enter at the main menu.

    • Needed it for the trailer, leave me alone. It was fun.

    • Space swaps between solid color and random.

    • Shift swaps some views.

    • Enter again to return to main menu.

  • Fixed issue where resource targets would not unlock when enabling all research.

  • Updated some, but not all of the new block ghost pips.

    • Placer beware.

  • Harvester 4 is still broken.

  • Abstraction is still super messed up.

I'm trying okay,

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