Copacetic Simulacrum Demonstration Release Candidate 11.0.0

major update

Copacetic Playtest · build 23906378 · published

On SteamNotes only · this build shipped before we watched the app

Woo Demo! Yay polish!

This release of version 11 is the first major step to an actual finished game.

The research tree has been simplified, and designed to be more streamlined.

Lots of polish is coming down the pipe, including a focus on visual help and QOL.This will break saves. Please back them up before continuing.

Feature Changes:

  • FPS displays only when debug is enabled.

  • Added dynamic glyph support for Keyboard, Xbox, PS5, Switch Pro, Steamdeck.

  • Added danger sounds to blocks without resources.

    • Power is running out of resources.

    • Harvester doesn't have anything to harvest.

    • Environment can't find any resources.

  • Added blink effect and sounds to blocks in danger.

  • Added death animation and sounds.

  • Changed view controls to be direction based rather than side based.

  • Removed Turn and Rotate direction invert. These will need adding into the menu.

  • Added block online and offline animation. They are normal or darker.

  • Added power shutdown sound effect when a power block runs out of resources.

  • Disable autosave while power block is running out of resources.

  • Added more autosave choices. Off / 20 / 60 / 90 / 120

  • Update left panel research names to match flavor research.

  • Walls now highlight all blocks on the wall, instead of leaving them normal.

    • Makes selecting full walls more obvious.

  • Added a post processing shader that outlines the wires. Makes them quite easier to see.

  • Hitting escape when in Place Block or Wire Place mode now cancels the entire action, instead of opening the menu directly.

  • Added danger animation to Think V3.

    • It now behaves more like a power block with Think, rather than a Think block with Power.

Balance Changes:

  • Factory now has a maximum resource buffer of 50 instead of 20.

  • Change Neuron Bridge exfil requirement to be 250 not 500.

  • Change Factory V3 research take 250 NRBR.

  • Updated Think V3 to have 2 Power pips and 2 Think pips.

  • Sense V2 has had its power pip moved.

  • Harvester V2 has been reworked to de-emphasize its environment component to prevent thinking it can scan, when it can only harvest.

Bug Fixes:

  • Undo now only works during object selection.

  • Fixed bug where death timer would display while blocks were still warming up.

  • Fixed bug where ABS and MUX were not clickable in the build menu.

  • Fixed misaligned purge blocker.

  • Fixed bug where speech overlay was not properly hiding after line completion.

  • Fixed bug where you could open multiple settings menus on death

  • Fixed bug where returning from overview with rotation lock disabled would cause incorrect rotations.

  • Fixed bug where research names would extend past left panel UI.

  • Fixed issue where multi-colour blocks were not animating with active/inactive.

  • Ghost blocks now show all multi colour sections

  • Fixed bug where purge menu would still allow resources to be changed under it.

  • Fixed bug where Think V3 would activate even without resources.

  • Fixed bug where new researchers would not follow the currently selected research.

  • Fixed bug where brain danger-sound would play occasionally on level load.

  • Fixed bug where exiting the game after completing the tutorial and not transitioning to the first level would result in an empty cube.

Cube demo,
1W2P320D0A

(unintelligible muttering) "...I love you, man..." - Demoman

Copacetic Simulacrum Demonstration Release Candidate 11.0.0 · Copacetic Playtest build 23906378 · SteamPeaks