Version 0.9.11

Copacetic Playtest · build 21302710 · published

On SteamNotes only · this build shipped before we watched the app

Larger update than normal but one that's been in the works for a while.

Factory overhaul is big one as now you can produce products requiring many kinds of inputs. Up to 8 now with a Factory Version 4.

Research menu was bugging me for a long time too, and this new one includes scrolling, as well as dynamic bone controlled connecting lines which should make modifying it in the future much easier.

You can also now just double click on a Research block to pop up the menu instead of having to click in the left panel. I've also moved a second research button into the center menu too.

Resource quantity stored are no longer the requirement for research progress, and it's now globally stored on a per research basis. There is also now no purging of resources, so hopping between many kinds is no longer a problem. This will become useful when resource inputs into research are handled via Multiplexers, allowing you to essentially feed in all types to a single researcher block and it will choose which one it wants depending on the research. (Mid to late game)

The new tree in place now is not really based on much of anything, so expect it to change rather violently going forward.

0.9.11

  • Re-engineering of how Factory works.

    • Factories can now create products using up to 8 precursor resources or products. (this is kinda nuts so at least there's an end game now.)

    • Factories now properly swap targets after purging.

    • Factories now display their input requirements.

    • Factories now have a buffer of 20 units per individual input, on top of the internal product buffer of 20 units.

    • Added a error state if you try a recipe with a factory that doesn't have enough inputs.

    • Added Vesicant as a test product, which is currently made from Chlorine and Sulfur.

      • Eventually this will be made with Sulfur Compounding, and Chlorine Bonding.

      • Vesicant will allow for increased flesh harvesting speed, depending on how much is stored.

  • Mux Version 3 updated to be 1x3 instead of 3x1.

    • There is a lack of 1x3 filling blocks.

  • Full research overhaul.

    • New menu.

    • New resource intake system.

      • Researches will only take 1 product, but you can speed them up by feeding in multiple.

    • Made it so you can double click the research block to open the research manager.

    • Double clicking on researches will start them.

    • Added a new research start and completed sfx.

  • Fixed bug where Storage blocks would show resource targets.

  • Add setting notifier when save is disabled to pause menu.

  • Added a new Game Settings section to the settings menu.

    • Added Autosave toggle in the settings menu.

    • This will eventually flip through a few types.

Research this,

1W2P320D0A