Copacetic Playtest · build 24527735 · published
Fixed a few issues bugging me, and bugging the bugs with all the bugs.
Pip displays were not including newly created Multiplexer or Abstraction pips, so those now get included in the system menu. The system tab now also updates showing the correct pip quantities for the cube you're inside.
0.11.6.0
Fixed pip display not properly indicating adjusted pips from Mux and Abstraction
Updated pip display to only show available pip quantities inside the cube you're currently in
Undo now normalizes all pip quantities, which should prevent any desync
Same with Mux and Abstraction
It's a little more brute force than I'd like, but it absolutely makes sure there is no desync
Limiting it to the cube you're inside should prevent the majority of the performance impact
Added a Tutorial key display
These update dynamically with the correct glyphs like the other key prompts
I will be adding a tutorial for rotation and view lock down the road
Fixed a long standing bug with Research not rebuilding properly on planet change
Polished up return to main menu from pause menu by smoothing up halt block
Polished up return to main menu from planet with a sound effect and same halt block
Adjusted max screensaver cube to be 300x300 up from 250
Ajusted screen saver wire length to 75 down from 100
Screen saver wires are now only drawn every frame maxium
Planet Menu Interaction Bugs
Fixed bug where going back to main menu after winning, would cause you to return to the planet menu
Fixed bug where leaving the planet menu before a save was created would create a blank cube
Fixed bug where loading into planet 2 from a planet menu save would play the planet 1 mission brief again
Fixed bug where returning to menu after completing the demo would move you to planet 5, breaking everything
Fixed bug where mission brief could play from the main menu
Fixed bug where planet resource display was saying all 99999
Pip me on the mouth,
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