
Bit of a longer update cadence. Some new tech had to be implemented.
'Muxing' blocks, for merging and splitting inputs is now a thing.
Play with the new ones using Ctrl+Alt+D and then selecting a version with 1-4.
Hit Enter at the main menu for a pipe screen saver.
Space swaps between solid color and random.
Shift swaps some views.
Enter again to return to main menu.
0.9.3
Fixed issue where collision calculations for block placement would say a block is safe to place because it was including CPU Blocks in its count of overlapping actors.
15 wall blocks with 3 overlapping blocks equaled an 18 block CPU, allowing it to be placed.
It now escapes block placement if it finds even a single CPU.
Added in the blocks planned for versions 2-4.
All these are enabled when Ctrl+Alt+D are pressed for debug tools.
A system for generating multi-color blocks has been implemented, and block design and spawning has been reworked.
Automatic Interconnect Multiplexer (MUX) has been implemented, which is an automatic splitter block.
The input wires pulse when they request a resource from the input block.
They will distribute requests across any blocks that are connected, swapping if they get multiple requests.
For example, 2 power are attached to the outputs, with 4 input storage.
They will swap across every 2 blocks taking resources evenly.
The logic should be pretty natural, but logic when multiple Mux are chained together is still a little iffy.
Abstraction upgrades have been adjusted to properly adjust depending on cube side so they line up now.
A lot of blocks have had their pip locations adjusted to allow for more natural wiring.
Added a 'Transfer Per Heartbeat' display to the left panel which shows how many units the blocks request or create per second.
Auto settings load for audio settings have been set for all sound related choices.
This should hopefully fix the speed at which sound levels can be updated.
Fixed a bug where the sound settings were not being saved properly after exiting the menu.
Fixed bug where Research manager can be clicked off of.
Was not clearing hovered mouse actors when the menu was opened.
Added in a little Easter-egg visualizer.
Hit Enter at the main menu.
Needed it for the trailer, leave me alone. It was fun.
Space swaps between solid color and random.
Shift swaps some views.
Enter again to return to main menu.
Fixed issue where resource targets would not unlock when enabling all research.
Updated some, but not all of the new block ghost pips.
Placer beware.
Harvester 4 is still broken.
Abstraction is still super messed up.
I'm trying okay,
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