Total Conflict: Resistance
Playing now
68−9 vs. yesterday
10%of peak
All-time peak
654Oct 2023
Playing now
68−9 vs. yesterday
All-time peak
654Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | [GLOBAL UPDATE] VERSION 1.30.0 Global Changes: · Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secure the shore as quickly as possible), ports have been significantly improved (defensive troops now occupy the coastl… | 22365914 | |
| In-game event | [UPDATE] VERSION 1.22.0 List of fixes / improvements: · Captured ports and airbases now transfer their aircraft and fleets to the new faction. · Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed). · Added information about the selected ammunition type for armored vehicles (icon of the shell in use). · Fixed asset preloading (in tactical battles, to eliminate i… | — | |
| In-game event | [UPDATE] VERSION 1.21.0 List of fixes / improvements: · Some locations have been significantly improved (for tactical battles). · Added the ability to rename settlements (on the global map). · Added the ability to send created convoys to your capital (from the shared resource pool on the global map). · Optimized several game elements, significantly reducing video memory usage and increasing frames per second. · Fixed… | — | |
| Community | Merry Christmas and Happy Holidays! While snow settles on the battlefields and the guns fall silent for a day, we congratulate you - commanders, strategists, and resistance fighters! This year, thanks to your unwavering support, sharp feedback, and relentless bug-hunting, Total Conflict: Resistance has advanced even further! Every report, every idea, every published video of a glorious victory or a catastrophic defeat has fueled… | — | |
| Major update | [UPDATE] VERSION 1.20.0 List of fixes / improvements: · Added the ability to obtain unique PMC battalions in the global campaign (through game rules). · Added additional zoom when firing from armored vehicles. · Fixed troop formation when issuing movement orders (in tactical battles). · Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate. · Fixed the effects of firing ATGMs, TOWs,… | 21047257 | |
| In-game event | [UPDATE] VERSION 1.16.0 Almost all laws and events have been corrected (political effects added/changed, etc.). · A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed. · All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S)… | 20873736 | |
| In-game event | [UPDATE] VERSION 1.15.0 Fixed the SKS optical sight (position). · Fixed a bug that allowed buildings to be demolished infinitely in the global campaign. · Video card memory has been optimized, eliminating game crashes due to insufficient video memory (on low-end PC configurations). · The damage system for all vehicles has been refined (damage from heavy machine guns, engine placement, etc.). · Improved effects and dec… | 20850469 | |
| In-game event | [UPDATE] VERSION 1.14.0 We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: · Suburb. · Small_village. · Small_village_01. · Small_village_02. · Stone_crusher. · Rebensbot. · Road. · Rovarin. · Al_Jaghbub. · Grova. · Henan. · Agan. · Pondosa. List of fixes / improvements:… | 20836716 | |
| Major update | [UPDATE] VERSION 1.10.0 We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: · Togiz. · Town. · Track. · Tungur. · Turchi. · Vallershtane. · Vasdalen. · Verma. · Village. · Village_01. · Warehouses. · Wuwei. · Xinhe. · Yukta. · Zlobichi. · Aero_BirchFixed. · Aero_BroadLeaf… | — | |
| In-game event | [UPDATE] VERSION 1.08.0 Improved infantry AI in tactical battles (improved AI behavioral algorithms). · Improved AI on the global map (improved AI behavioral algorithms). · Fixed the sound of a shot from 20mm - 45mm guns. · Fixed the sound of tracks on armored vehicles. · Fixed the material on the hands (leather). · Fixed a critical error due to which silencers and sights disappeared when rearming. · Added the ability… | 19881271 | |
| In-game event | [UPDATE] VERSION 1.07.0 The order system in tactical battles has been improved (the ability to forcefully order an attack on any enemy unit has been added). · The amount of first aid kit production at military factories has been increased. · The error due to which the armored vehicle AI did not drive around the player has been fixed (navigation errors). · The error due to which the enemy did not capture the city after… | — | |
| In-game event | [UPDATE] VERSION 1.06.0 Fixed a critical sound error for some armored vehicles. · Fixed the order of some small arms research. · Fixed the cost of small arms (AI weapons and price on the world market). · Fixed the default small arms for police squads. · Fixed the sorting of small arms in the lists in the squad editor (alphabetically). · Fixed the balance of artillery (the rate of fire of artillery mounts, as well as t… | 19807229 | |
| Major update | [UPDATE] VERSION 1.05.2 Lighting in tactical battles has been significantly reworked. · AI shooting has been improved; soldiers can now fire in bursts (with FAMAS and M16, increasing the effectiveness of these weapons). · Destruction system has been enhanced; several buildings have been added to the system. · Several new helmets added (for regular and special forces of all factions). · All small arms have been reworke… | — | |
| Major update | [GLOBAL UPDATE] VERSION 1.00.0 The tactical campaign has been improved, a map and the ability to choose the direction of the next attack have been added, and the enemy sometimes makes counter-attacks on areas captured by the player. The UI has been changed. Some equipment is now without infantry (only a crew). · Added 3 new factions that are located outside the game world. You can trade with the new factions (they have more… | 19187571 | |
| In-game event | [UPDATE] VERSION 0.96.0 AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense). · Landing of troops from cars and armored vehicles has been improved. · Added a few more houses to the total destructibility system. · Fixed a bug due to which squads could not fire upon spawning, for a certain time (now only at the begin… | — | |
| In-game event | [UPDATE] VERSION 0.95.9 Fixed critical errors due to which the AI on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of the game). · Fixed the balance of extraction of some resources (increased the extraction of metals and food from all s… | — | |
| In-game event | [UPDATE] VERSION 0.95.7 Fixed fog in desert locations (reduced density). · Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode). · Disabled Friendly Fire on medium difficulty (in tactical battles). · Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campa… | — | |
| In-game event | [UPDATE] VERSION 0.95.3 The world trade window has been improved, sorting of goods by type has been added (in the global campaign). · The destructibility system has been improved, we are introducing new destructible houses into the game, gradually replacing old houses with them. · The fog in the desert biome has been fixed (it was turned off during morning battles). · Portraits for puppets have been added. · The firea… | — | |
| In-game event | [UPDATE] VERSION 0.95.0 A critical error has been fixed, due to which the damage from shells was calculated incorrectly (we optimized the code related to shells and in one place mixed up the variables responsible for damage and armor penetration). · A console has been added to the main branch. · Added the ability to improve the oil refinery, and also increased fuel production by +20% (in the global campaign). · A bug… | — | |
| In-game event | [HOTFIX] VERSION 0.94.1 Fixed water in the "Anadyr" location. · Added rare random events for puppet countries (riots and crime). · Fixed AI on the global map (enemies did not attack ports when landing their marines from the sea, but moved deeper into the island). · Fixed the building upgrade system (improved construction window, fixed errors, added description, fixed effects from upgrades, fixed balance). · Fixed even… | — | |
| Major update | [UPDATE] VERSION 0.94.0 AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.). · Added new mechanics for upgrading buildings (some buildings can be upgraded via the co… | — | |
| In-game event | [UPDATE] VERSION 0.93.0 The recoil system for small arms has been improved. · A variety of events have been added (in the global campaign mode). · An advisor window has been added (training in the basics of the game when starting the global campaign). · Auto battles have been improved (balance has been improved). · New music has been added for the mine menu and for the global campaign. · A new grenade launcher has bee… | — | |
| In-game event | [UPDATE] VERSION 0.92.1 Refined AI on the global map. · Refined auto battles (balance) on the global map. · Refined infantry AI in tactical battles. · Refined workshop, added new types of data for modifications. · Fixed a bug due to which puppets broke all agreements with the player. · Refined the system of night and morning attacks on settlements (the crew is now on the street, not inside armored vehicles). · Added c… | — | |
| In-game event | [UPDATE] VERSION 0.92.0 Fixed a critical error in navigation on the global map (for the Sambro faction - a port, the battalion got stuck when starting a new game). · Fixed critical errors in the fog of war (sometimes led to a black screen, as well as to disabling the fog of war in the tactical game mode). · Added quick save and load, to the F5 / F9 keys (on the global map). · Fixed the cost of some shells on the world… | — | |
| Community | Happy New Year! Dear friends as we close chapter of 2024, we look back on the past and are thrilled to see all the accomplishments we have achieved in the year of 2024. This past year was the first full year of Early Access for Total Conflict: Resistance, and thanks to your valuable support we've taken huge steps forward! Congratulations to you, Happy New Year! May the New Year bring prosperity and peace to yo… | — | |
| In-game event | [HOTFIX] VERSION 0.91.1 Added the ability to put a battalion on ships in any part of the coast, not just in ports (so that it would be possible to evacuate your forces, thanks to DaleyTactics for this). · Improved AI in global game mode, added maximum range (so that AI is not limited to its region), added a check for the possibility of reaching the selected target in principle (thanks to DaleyTactics, he showed this f… | — | |
| In-game event | [UPDATE] VERSION 0.91.0 Added a system of puppet republics. When you capture the last city of a faction, you have the opportunity to make it a puppet. You will be given stability back for the captured cities of this faction, the puppet republic becomes your ally, acts in your interests, and every quarter during the year the puppet pays "tribute" to its overlord with resources, weapons, armored vehicles, etc. This mech… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.