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Total Conflict: Resistance
News
[UPDATE] VERSION 0.95.3
In-game event
[UPDATE] VERSION 0.95.3
Total Conflict: Resistance
· published
31 Mar 2025, 07:45 UTC
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Players around this date
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The world trade window has been improved, sorting of goods by type has been added (in the global campaign).
The destructibility system has been improved, we are introducing new destructible houses into the game, gradually replacing old houses with them.
The fog in the desert biome has been fixed (it was turned off during morning battles).
Portraits for puppets have been added.
The firearms and uniform modification windows have been fixed (in the global campaign).
More from Total Conflict: Resistance
Other announcements
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Community
28 Jul 2026
Back in Action
Development Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…
In-game event
28 Mar 2026
[UPDATE] VERSION 1.31.1
List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…
In-game event
23 Mar 2026
[HOTFIX] VERSION 1.30.1
List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…