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Total Conflict: ResistanceNews[UPDATE] VERSION 1.14.0
In-game event

[UPDATE] VERSION 1.14.0

Total Conflict: Resistance · published 18 Nov 2025, 01:07 UTC · build 20836716

All newsPlayers around this dateRead on Steam

We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:

  • Suburb.
  • Small_village.
  • Small_village_01.
  • Small_village_02.
  • Stone_crusher.
  • Rebensbot.
  • Road.
  • Rovarin.
  • Al_Jaghbub.
  • Grova.
  • Henan.
  • Agan.
  • Pondosa.

List of fixes / improvements:

  • The "Stop" command (F2 key) has been fixed.
  • The auto assignment of squads to a key has been fixed (it no longer binds two or more squads to a single key).
  • A bug in the vehicle that could cause it to periodically stop has been fixed.
  • Fixed bugs that prevented players from entering a vehicle after a driver has died.
  • Fixed bugs that prevented soldiers from being ordered to enter their vehicles.
  • Added new localization (Turkey).
  • Fixed headlights and tracks for all new armored vehicles.
  • Fixed localization (Serbia).
  • Added descriptions for all new vehicles.
  • Added the ability to equip your soldiers with light SMGs (MP5K, Kiparis, Kedr) (in the secondary weapon slot).
  • Fixed the camera in tactical and strategic modes (fixed lags due to high FPS).
  • Rebalanced player and AI resources at the start of a new global campaign (more weapons, armored vehicles, and a variety of resources).
  • New music has been added (a new album from the legendary Wiktoria Zac).
  • Battles for settlements (in tactical battles) have been improved. The fight now revolves around specific points of interest within the location, making battles more dynamic and logical in terms of gameplay and naturalness.
  • Damage coefficient settings have been added for player and AI troops (in tactical battles, for all types of weapons).
  • Transportation has been optimized, and frame rates have been increased.

New laws and related events:

  • "We Are Together" Program.
  • Personnel Optimization.
  • Employment Centers.
  • Trade Unions.
  • Trade Union Powers.
  • Production Modernization.


These laws serve to increase the number of workers in captured countries, as well as the overall efficiency of production in your settlements.

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Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…