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Total Conflict: ResistanceNews[UPDATE] VERSION 1.16.0
In-game event

[UPDATE] VERSION 1.16.0

Total Conflict: Resistance · published 20 Nov 2025, 17:20 UTC · build 20873736

All newsPlayers around this dateRead on Steam
  • Almost all laws and events have been corrected (political effects added/changed, etc.).
  • A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed.
  • All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S).
  • New battle effects have been added (additional decals).
  • Bullet and shell optimization has been performed (FPS has been increased when firing various weapons).
  • The destructibility system has been corrected (the effect of 20 and 30mm shells has been added; regular bullets can no longer destroy large structures like concrete walls, etc.).
  • AI on the global map has been improved; the enemy is now more active in building up their fleet and aircraft (if they have them in stock), as well as infantry and armored vehicle units.
  • Fixed a bug that caused the player to be affected by flashbang grenades in tactical squad command mode.
  • Fixed a bug that caused the player's artillery to be sent into battle against enemy units without any orders.
  • Corrected some physics on armored vehicles and cars.
  • Significantly increased the lifespan of spent weapon shells and magazines (for the sake of realism, piles of spent shells and magazines decorate the battlefield).
  • Fixed a critical error in the new localization (attempt number 3).
  • Corrected some environmental elements (destruction of stone fences in the desert biome and the destruction of other small objects).
  • The global campaign balance has been adjusted to make it more dynamic.
  • A "relic" critical error in the armored vehicle damage calculation system has been fixed.
  • The average number of reservists in player villages has been increased; players now have exactly the same number of reservists as the AI. New laws affecting the recruitment of new reservists will be added in the future.
  • Machine issues with the MP5 and MP5K (ammo capacity errors) have been fixed.
More from Total Conflict: Resistance

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Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…