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Total Conflict: ResistanceNews[UPDATE] VERSION 0.92.1
In-game event

[UPDATE] VERSION 0.92.1

Total Conflict: Resistance · published 2 Feb 2025, 04:42 UTC

All newsPlayers around this dateRead on Steam
  • Refined AI on the global map.
  • Refined auto battles (balance) on the global map.
  • Refined infantry AI in tactical battles.
  • Refined workshop, added new types of data for modifications.
  • Fixed a bug due to which puppets broke all agreements with the player.
  • Refined the system of night and morning attacks on settlements (the crew is now on the street, not inside armored vehicles).
  • Added color settings in the game (for people suffering from color blindness).

P.S.: We continue to work towards the implementation of ambushes. We are finalizing the mechanics of "surprise" attacks. We want to make it possible to capture enemy settlements "in stealth". Soon it will be possible to dress up in the enemy's uniform, use explosives (mine armored vehicles), etc.

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Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…