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Total Conflict: ResistanceNews[UPDATE] VERSION 0.94.0
Major update

[UPDATE] VERSION 0.94.0

Total Conflict: Resistance · published 17 Mar 2025, 20:27 UTC

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  • AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI ​​will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.).
  • Added new mechanics for upgrading buildings (some buildings can be upgraded via the construction window).
  • Added the ability to "liberate" a previously captured faction, making it your puppet (for AI and player).
  • Improved the diplomacy window (added the ability to open the player's faction window at any time).
  • Added the ability to send reservists to the trash heap to be homeless.
  • Added the PGO-7 sight for the world market (trade).
  • Added a delay in firing at the start of a tactical battle.
  • Fixed a bug due to which factions continued the war against a puppet just created by the player (when capturing a faction).
  • Fixed a bug in the AI ​​vision range settings in tactical battles (the visibility slider worked the other way around, with low values ​​the visibility range of soldiers and armored vehicles increased).
  • Artillery and air support are now available at any difficulty in tactical mode (in battle).
  • Air and naval battalions have been added to the state control panel (in the global campaign).
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Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…