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Total Conflict: ResistanceNews[UPDATE] VERSION 0.95.9
In-game event

[UPDATE] VERSION 0.95.9

Total Conflict: Resistance · published 6 Apr 2025, 08:56 UTC

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  • Fixed critical errors due to which the AI ​​on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of the game).
  • Fixed the balance of extraction of some resources (increased the extraction of metals and food from all sources so that there are enough resources for basic production and feeding of troops).
  • Fixed errors due to which the end of the battle occurred with a large number of enemy armored vehicles remaining alive on the location (in tactical battles).
  • Decreased the chance to trophy enemy armored vehicles (in tactical battles).
  • Added basic buildings to the start of the global campaign (bakeries, fish processing plants, metallurgical plants, metals are now sold on the market at the beginning of the campaign).
  • Fixed a bug in the accuracy of the MLRS with artillery support (in tactical battles).
  • Fixed the intervals for calling support (to eliminate a critical drop in FPS in battle).
  • Fixed the font in the resource list (in the global campaign).
  • Fixed a bug due to which it was possible to sell the same resource endlessly (in the global campaign).
  • Fixed a critical bug due to which the garrison could sometimes disappear during an auto battle (in the global campaign, only a reboot helped).
  • The system of quarterly deliveries of resources and weapons from puppet countries has been improved (full ammunition is supplied for all armored vehicles sent, the amount of money in deliveries depends on the number of civilians in the city).
  • The console has been improved, new commands have been added.
  • AI diplomacy has been improved (in the global campaign).
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