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Total Conflict: ResistanceNews[UPDATE] VERSION 1.20.0
Major update

[UPDATE] VERSION 1.20.0

Total Conflict: Resistance · published 4 Dec 2025, 02:45 UTC · build 21047257

All newsPlayers around this dateRead on Steam

List of fixes / improvements:

  • Added the ability to obtain unique PMC battalions in the global campaign (through game rules).
  • Added additional zoom when firing from armored vehicles.
  • Fixed troop formation when issuing movement orders (in tactical battles).
  • Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate.
  • Fixed the effects of firing ATGMs, TOWs, and similar AT guns.
  • The battalion management menu has been improved; the game now pauses when changing squad order (in the global campaign).
  • Added additional effects for orders.
  • Improved AI on the global map (added situational analysis).
  • Reservists are now replenished not only in rural areas but also in other NPs (but the main increase is still from rural areas).
  • Added the ability to remove armored vehicles and cars from squads (by clicking on the vehicle icon in your battalion window).
  • Improved the sound in armored vehicles (radio).
  • Rebalanced development and AI in the global campaign to ensure more dynamic and engaging gameplay.
  • Bugs in several locations have been fixed.
  • The "Personnel Optimization" law has been corrected (now exactly 15% fewer workers are required in production).
  • New buildings and objects have been added to the total destructibility system.
  • The MAC-10 model has been corrected (the sight has been changed to allow for proper aiming and firing from this submachine gun).
  • The total destruction system has been improved (new effects added, physics improved, destruction detail increased).
  • Some events have been improved (balancing bonuses and penalties, etc.).
  • Bugs that caused events and windows to be called simultaneously (in the global campaign) have been fixed.
  • Added a setting to enable/disable artillery in the game (this requires starting a new game, currently only for the global campaign).
  • Fixed a bug that caused an allied battalion to be left without provisions and fuel when transferring it to a player.
  • AI in tactical mode has been improved (enemy units will no longer stand still while under fire at maximum range).

Added 7 new laws and 10 unique events:

  • Law "Information Program" (increases the growth of political power and stability).
  • The "Patriotic Education Program" Act (increases the growth of political power and stability).
  • The "Mobile Recruiting Centers" Act (increases the rate of reservist growth in all settlements).
  • The "Modernization of Training Centers" Act (increases the rate of reservist growth in all settlements).
  • The "Strategic Support Initiative" Act (activates the supply of military and humanitarian aid from factions around the world to form a combat-ready volunteer company).
  • The "Interstate Defense Act" Act (obligates all allies to provide additional military and humanitarian aid when a player is attacked).
  • The "Decree on the Formation of PMCs" Act (forms a new full-fledged elite battalion with its own general, unique to each military bloc).
  • "Brotherly Gesture" event (allies provide additional military and humanitarian aid when attacking a player).
  • "Loyalty to Duty" event (allies provide additional military and humanitarian aid when attacking a player).
  • "Shoulder to Shoulder" event (allies provide additional military and humanitarian aid when attacking a player).

We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:

  • Grova
  • Aero_Birch Fixed
  • Aero_Broad Leaf
  • Aero_Conifer Forest
  • Aero_Red
  • Aero_Sambro
  • Agan
  • Al_Jaghbub
  • Beiyang
  • Baghram
  • Barlow
  • Birgant
  • Bongo
  • Bongo_Demo
  • Road
  • Road_01
  • Rovarin
  • small_village
  • small_village_01
  • small_village_02
  • stone_crusher
  • Suburb
  • Togiz
  • Town
  • Track
  • Turchi
  • Tungur
  • Verma
  • Vasdalen
  • Village
  • Village_01
  • Warehouses
  • Wuwei
  • Xinhe
  • Yasniy
  • Yukta
  • Zlobichi
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