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Total Conflict: ResistanceNews[UPDATE] VERSION 0.93.0
In-game event

[UPDATE] VERSION 0.93.0

Total Conflict: Resistance · published 13 Mar 2025, 11:59 UTC

All newsPlayers around this dateRead on Steam
  • The recoil system for small arms has been improved.
  • A variety of events have been added (in the global campaign mode).
  • An advisor window has been added (training in the basics of the game when starting the global campaign).
  • Auto battles have been improved (balance has been improved).
  • New music has been added for the mine menu and for the global campaign.
  • A new grenade launcher has been added (RPG-23M with a PGO7 sight + a tandem shell for it, the standard RPG-7 has been balanced for combat against infantry and light armored vehicles).
  • Added a new sight "PGO7" (for RPG23, AK74, PP-19, Bizon, Valmet M78, Valmet M78P, Vektor R4, Sako RK95, RPK).
  • SDK (Workshop) has been improved and updated, some bugs when loading mods have been fixed, command console has been added.
  • The system for creating customized player squads has been improved (in the global campaign mode).
  • A music player has been added to the game (it is possible to switch the music tracks playing in the game, in the global campaign mode).
  • The system of "surprise attacks" on settlements has been changed (in tactical battles, only for the player).
  • The "Follow me" order has been fixed (squads hold the direction, position and formation behind the player).
  • Fixed the "quick battle" mode, side selection, number of units, defense/attack, etc.).
  • Fixed errors in the RPG display (model shaking).
  • Fixed the aiming mode for the RPG-7 (front sight position, etc.).
  • Fixed the building indicator (in the global campaign mode).
  • Fixed a collision on some objects (fences in the port of "Vasdalen", etc.).
  • Fixed a critical error due to which the battalion requested from the puppet lost control (in the global campaign mode).
  • Fixed resetting the economy and support when starting a custom match.
  • Fixed a bug with a warning about border violation during a battle.
  • Fixed errors in the "Karagas" location (navigation, indestructible barrier, approach routes, armored vehicle spawn).
  • Fixed errors in the "Katanda" location (navigation, approach routes).
  • Fixed errors in the "Vasdalen" location (armored vehicle spawn).
  • Fixed errors in the "Mataro" location (navigation, approach routes).
  • Fixed errors in the "Larkana" location (navigation, approach routes).
  • Fixed errors in the "Takeoff" location (navigation, approach routes).
  • Fixed errors in the "Town" location (navigation, approach routes).
  • Fixed errors in the "Warehouses" location (navigation, approach routes).
  • Fixed errors in the location "Carriage Factories" (navigation, approach routes).
  • Fixed errors in the location "Depo" (navigation, approach routes).
  • Fixed errors in the location "Satlyk" (navigation, approach routes).
More from Total Conflict: Resistance

Other announcements

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Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…