Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Total Conflict: ResistanceNews[UPDATE] VERSION 1.05.2
Major update

[UPDATE] VERSION 1.05.2

Total Conflict: Resistance · published 29 Aug 2025, 10:12 UTC

All newsPlayers around this dateRead on Steam

  • Lighting in tactical battles has been significantly reworked.
  • AI shooting has been improved; soldiers can now fire in bursts (with FAMAS and M16, increasing the effectiveness of these weapons).
  • Destruction system has been enhanced; several buildings have been added to the system.
  • Several new helmets added (for regular and special forces of all factions).
  • All small arms have been reworked (rate of fire, bullet velocity, firing and reload sounds, etc.).
  • New APS pistol added.
  • New Desert Eagle pistol added.
  • New MAC-10 submachine gun added.
  • New PP-91 "Kedr" submachine gun added.
  • New OTS-02 "Kiparis" submachine gun added.
  • New MP5K submachine gun added.
  • New MP5 submachine gun added.
  • New AUG A1 assault rifle added.
  • New carbine added - the classic wooden SKS.
  • Animations for the FN FAL have been reworked (the FN FAL has been added to the Western countries' research tree).
  • General AI development balance on the global map has been reworked.
  • Replaced the texture for the SKS (black plastic).
  • Improved some textures.
  • Added the option to start a global campaign in 2022.
  • Fixed animations for the L96.
  • Fixed materials for the GLOCK-22 pistol.
  • Fixed materials and model for the AP-85 pistol.
  • All vehicle sounds have been reworked and improved (gunshots, engine operation, etc.).
  • Fixed an issue where enemy squads could bunch up when retreating.
  • Fixed the eye material for the female character on the game's main menu.
  • Fixed collision for all small vegetation and trees (shoot-through).
  • Fixed the player's squad panel in battle; selecting a squad now opens a detailed list of soldiers and their equipment, including RPGs, etc.
  • Fixed a bug in the squad editor for Island Factions (display of incorrect heads).
  • Fixed an issue where troops could fire on captured vehicles (in tactical battles).
  • Fixed an issue where new flags wouldn't appear when starting a new campaign (when using game mods).
  • Fixed the magazine for the L96.
  • Fixed an issue where it was impossible to order artillery fire on the enemy (using binoculars).
  • Fixed the position of the RPK in hands.
  • Fixed an issue where troops would not take pistol ammo (in the global campaign).
  • Fixed all AA defenses in the game (now effective against all helicopters and aircraft, including bombers).
  • Fixed an issue where the AI could start producing Tier II and III uniforms too quickly.
  • Fixed an issue where the AI could start producing artillery too quickly.
  • Fixed a critical issue where the handbrake did not work on AI-driven cars.
  • More from Total Conflict: Resistance

    Other announcements

    All news
    Community28 Jul 2026Back in ActionDevelopment Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoi…In-game event28 Mar 2026[UPDATE] VERSION 1.31.1List of fixes / improvements: · The RPG display for soldiers has been improved (unloaded if there are no shells). · Fixed a bug that caused AI to fire small arms at armored vehicles. · Fixed a critical error that caused planes to disappear when replaying a battle. · Fixed a critical error that prevented battle settings from resetting after escaping a battle. · Fixed the display of water effects…In-game event23 Mar 2026[HOTFIX] VERSION 1.30.1List of fixes / improvements: · Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. · Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). · Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). · Fixed critical errors that…