What developers changed, in their own words, newest first · page 66
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Piozila is back: Escape From Planet Earth is here!major Leon is back, and he's hungrier than ever! Piozila has been completely reworked and is now Piozila: Escape From Planet Earth . Same chubby chameleon, a much bigger adventure. What's new · New name, new look: brand-new graphics and visual effects · Real-time gameplay: no more turns, everyone moves at once, and humans always go the opposite way · Leon's tongue: pull or push objects, and even dest… | 26369484 | ||
| v 0.15 Update - 2026-11-02major A Bigger Playtest: Wildlife, Conveyors & Badger It's been a busy couple of weeks since the 18 October update! This one brings a rebuilt four-contract playtest, WILDlife, conveyor belts (yes, I finally caved), and a cargo companion called the BADGER. There has also been a big visual pass. Details below: A New Playtest & More Reasons to Replay · Four dedicated contracts: First Shipment, Build an… | 26381943 | ||
| Bug fix. I think I've fixed the xylophone. | 26382821 | ||
| buiild 882 free roam fixes What's new Free Roam: race invitations and services Stopping on a start line now offers the race without braking you. Selecting it opens the options and protects your car from other cars; confirming sends the invitation to every player in the session. Invitations are a separate banner for each player with a 15 second timer. Hold the accept button for 1 second to join, or hold the back button to… | 26379762 | ||
| Game Releasemajor Hey all, On October 30th, the game properly released! Just wanted to thank you all for your support and for giving the game a chance. Also if you haven't, definitely check out the new trailer, it has some spicy tidbits and backstory that lore-heads will go crazy for. And as I'm sure you're all aware, there's an introductory offer going until November 6th (?) where you can get the game for $7, d… | — | ||
| Duelyst: Legends v3.2.1 This patch builds on the preview release of v3.2.0, for which you can read patch notes here: Features · Enables Sandbox mode, where you can pilot both players for testing purposes. Improvements · Introduces a condensed game mode selection menu which fits all modes on a single page. · Players may now return to the tutorial from the main menu after skipping it. · Improves AI prioritization of unc… | 26382530 | ||
| Unfortunate Delay I initially wanted to get the game out before the end of the year but looking at all the work left to be done I don't feel confident hitting that mark. As a "solo dev" who uses purchased and commissioned assets for his art, this sometimes means I'm on timelines I can't control, which I can also admit is part of my own doing. Learning how to request art, the specifications and details involved h… | — | ||
| Patch 0.725-beta · Tutorial, runes and board tooltips Update 0.725-beta is now available on Steam. Thank you to everyone sharing feedback and bug reports during the beta. Tutorial and Jonas · The Lunar Tide lesson makes it clearer how card values move between sides, with a before/after comparison and enough time to watch the full rotation. · The replay button repeats the visual demonstration without applying the effect again. · Hide or show Jonas'… | 26382285 | ||
| 1.3.4 Update Live - Surveyed Ground Fixed, Coin Pops & Crew Call Hey sweepers! BOOMSWEEPER 1.3.4 is live now. Surveyed Ground works on every board, paying tiles throw coins, and your crew calls you when they get stuck. Surveyed Ground fixed · Before this update, Surveyed Ground only really worked on small boards. On bigger or denser boards it couldn't find a fair layout in time, so it quietly gave up and dealt a normal random board, often with a forced guess… | 26382551 | ||
| GHPC Update 20261014.1 GHPC Early Access has been updated to version 20261014.1 . As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website . CHANGE LOG · Leopard 2 tracks and main optics can now be destroyed · Leopard 2 has slightly better driving performance · Leopard 2 has faster restocking · Added various cosmetic changes to… | 26382663 | ||
| Update November 2 Fixes | 26382718 | ||
| Steam Deck Performance Improvements Dawn of Irkalla 0.9.41 Steam Deck & Linux · Smoother camera on Steam Deck and Linux. Looking around in the dungeon could stutter badly, even when the frame rate was otherwise fine. Shadows are now handled more efficiently on Linux, so turning the camera should be noticeably smoother. Shadows look slightly softer as a result. Starting a run · Fixed a host sometimes getting stuck on the loading s… | — | ||
| 1.3.01 Bug Fixes This update fixes achievement unlock issues and adds visual improvements to puzzle levels. · Fixed an issue that prevented the first Autumn level achievement from unlocking for players who had already achieved 100% completion in the previous update. · The animation displayed when placing a piece in a valid position now responds to whether the cursor is hovering over it. | 26382336 | ||
| Hotfix Unity recently shared a couple of security advisories, and we did what a responsible game studio should do: we checked our games and applied the necessary fixes. The issues involve some technical parts of the Unity engine, including security certificates and data handling. Nothing particularly exciting from a player's perspective, but still worth taking care of. These are mostly small, behind-t… | 26379613 | ||
| Patch #5 - No More Fireplace Traps, Emote Softlock Fix & Bertha's Painting Stays ✨Hew Watcher! New day - a new patch✨ Many thanks to T_R2 and NEGATIVITY for helping us find these issues that we fixed in this patch! Bug Fixes - Fixed players spawning inside the fireplace and getting stuck after leaving the Nightmare world. - Fixed a softlock when the emote wheel was open while interacting with a weapon or slap rack in the starting room. - Fixed the "Collected" counter in the… | — | ||
| Bug fix update 1.20.0.10629 Patch Notes · Attempt to solve load screen issues. | 26155407 | ||
| Update 1.3.3 A small update to two skills: · Ringed Labels now also marks finished potions missing from their cabinet, like a finished bottle left on a shelf by a vat or filed in the wrong cabinet. · Highlight : bottles where the color you're looking for is buried under other colors now get a thin outline instead of a faint glow, so they're easy to tell apart from bottles that have it on top. Thanks for the… | 26380451 | ||
| Patch 1.0.1 Changes: · Changed the prices of packs · Changed the prices of the "Pack+" upgrades · Added a pop up to know if the shop/market trends have refreshed Fixes: · fixed an issue where inventory does not update whilst the having it open · fixed an issue where buying cards in the black market did not count towards progression | 26382437 | ||
| Small Fix Patch – 02 November 2026 Small Fix Patch – 02 November 2026 · Corrected several English spelling mistakes. Gameplay · Upgrade prices reduced: The cost of upgrades that unlock a 3rd application or driver has been reduced to 24 coins. The previous price was a bit too high, especially since the demo is missing some ways to earn additional coins. · Level-up access window removed: The window that appeared before accessing t… | — | ||
| Localization Update Shortened 120 item names in Russian and Japanese to improve readability and prevent UI text overflow. Minor localization fixes and improvements. | 26383082 | ||
| Hotfix: Boss Fight Fixes & Update Cleanup Hey everyone! Just a quick patch today: Boss fight fixes: I squashed a few small bugs that were popping up during boss encounters. Fights should feel smoother and more reliable now. Missing changes restored: A handful of tweaks from the last major update didn’t make it in as intended. They’re now properly in place, so everything should work as described in the major update patch notes. Thanks s… | — | ||
| v0.89.0: Ranked Season 1, Celebrations, Player Serversmajor Strikers Club v0.89.0 Ranked Season 1 launched today! Play your 5 placement matches to receive your rank. Your MMR from the preseason has been soft reset but still influences your placements experience. Ranks There are 6 tiers of ranks: · Bronze · Silver · Gold · Regional · Pro · World Class All but World Class will have 3 divisions each to give you a better idea of where you are within a rank… | 26366939 | ||
| Playtest Patch 0.4.7 is out! 0.4.7 - New weapon, crossbow locked until bought in the church's unlock tree - Removed resolution presets for now as they were triggering a bug with DirectX12 - Added a new slider for internal resolution instead of being tied to the Graphics Quality Preset - Improved visibility of energy units on the UI slightly - Added new upgrade "Holy Shield", prevents any damage once, recharges after healin… | 26382292 | ||
| Update notes for Nov. 2 Handling improvements: - Overall feel is tighter and more responsive. - Briefly releasing throttle in a sharp turn will cause you to lean a little more, giving you a sharper turn when you reapply throttle. More control for diving: - Pulling back on the stick will give you more of a "pop" out of the water. - Releasing the stick will pop more gently. - Holding forward on the stick will extend the… | 26381775 | ||
| Fixes and improvements Contract · One job item for the whole crew. Contracts now ask you to steal one specific job item instead of a pile of loot. · The job item rattles. It makes noise while you move with it. Guards close enough will hear it and come to check, so plan your route and decide who carries it. · You can drop the job item. Hide it, hand it to a teammate, or leave it behind to make a run for it and come ba… | 26385751 | ||
| Update - Version 1.0.35 + Fixed a Crash on the last section of "The Magma Chamber", that happened when the weapon collided with some platforms because Unity... + Lower Graphics fixes: Now the lowest graphic settings will correctly disable every post process effects. + Added a frame cap option + Added a render scale option Felipe Ishimine | — | ||
| Space Elite Force II: Update 1.0.5.0major Version: Windows/Linux 1.0.5.0 Pilots, this one is big! There's a brand new mode with a fresh challenge every day, the same for every player in the world, and its own leaderboard. The game is now available in 31 languages too. On top of that, we fixed several issues in Arcade mode and in the way bosses attack. New: Daily Challenge · A new challenge every day. Each day has its own ship loadout a… | 26381266 | ||
| Small patch, and some big news Thank you, and a sequel! First of all, thank you so much to everyone who's played Stellar Swing so far. It means a lot to see people swinging around after all this time. We're now officially working on a sequel. It's built on a whole new engine and it's going to be a significantly more modern game. We'll put up an announcement post very soon with some teasers, so keep an eye out! Fixes in this… | — | ||
| Update 0.25.1: Fleet Command Your empire gets its first fleet. Build Fleet Command, send ships on expeditions for credits, cargo, Platinum and ancient relics, and grow a roster of commanders. Fit your ships with parts, take on faction work and chart the way to two legendary destinations. Modules now use real inputs, and Enhancements count toward planet needs. This update also adds a perk that skips the same three builds on… | 26382038 | ||
| Giant Codex New Giant Codex items to improve skills from the Honor Reward section | 26384760 | ||
| 0.3.8 Release Note This update redesigns city and building screens for PC play, adds a progression path for bounty hunting and new challenges at sea, and improves family events, sailing and graphics options. City and Building UI · Reworked city HUDs and building interiors with shared panels and buttons in culture-specific colors. Zoomed building views keep the city visible, with actions and information primarily… | 26381999 | ||
| v2.1.2 1. Fixed an issue where the three Foundation Establishment techniques were hidden after reincarnation. 2. Added crafting grades and grade display for Advanced Spirit Taming Puppets and Advanced Farm Puppets. | 26382134 | ||
| Help Tour, Track Instruments, 3D Model & Venue, Reverb, Removed Txnsmajor Yo yo whassup! Enjoy these updates: · Help Tour: · A tour of the most common/beginner game modes and tools. · Track instruments: · You can enable detection of certain instruments such as flute, violin etc, during playback mode, to play these instruments. · 3D model/venue updates: · Venues: Forest, Sky Mirror. · Violinist: Shows while you have a 3D Concert Grand piano + Violin SF selected. · Eff… | 26381986 | ||
| Last day to play the BATEYD demo A short one. The BATEYD demo comes down at the end of today, Monday, November 2 (US Eastern time). · Already downloaded it? If it's still waiting in your library, today is the day to play it. · Haven't tried it yet? Today is also the last day to download it. Why The full game launched last week and has already had two patches, with more on the way. I'm a solo developer, and I can't keep two bui… | — | ||
| Update Notes - Nov 2rd Added theme and difficulty selection. · Added card upgrade system. · Added collection feature. · Added special stages. · Fixed an issue where the tutorial could get stuck. | 26381847 | ||
| Patch 0.96.08 Balance changes · Conveyor Belt: Charging stays at 10% when upgraded. · Pipe Blaster now fires 4 base projectiles and 3 additional projectiles for 6 Armor. Upgrades increase damage instead of projectile count. Base damage reduced from 2 to 1.5. Upgrade scaling reduced from 0.5 to 0.4. Ammo cost increased from 1 to 2. · Constructed opponent pairs now favor more distinct builds. Bug fixes · Impro… | 26382054 | ||
| 11月2日追加更新:境界战力、功法细品与撤退修复 - 调整境界战力与境界压制,统一战争、单挑、夺宝及宗门大比的交锋规则;高阶修士可在实际交战范围内攻击有限数量的目标。 - 功法细分下、中、上品,宗门藏经和个人赐法可指定细品。重数影响修习速度与圆满收益,长篇功法需要更久精进。 - 心法修炼收益结合天资与品阶适配,人物详情显示实际收益,藏经详情显示适配天资范围。 - 地图编辑新增“毒沼”生态,增加通行消耗,并对金丹以下修士造成瘴气伤害;金丹及以上免疫。 - 修复旧档修士反复追逐不可达撤退目标的问题;战争中处于劣势的重伤者有可达退路时及时脱离后续交锋,沿真实路线撤离。 - 优化地图头像绘制、人物详情同步和重复寻路,减少地图显示与模拟过程中的开销。 | 26382021 | ||
| v1.2.1 Gameplay & Audio Balance Adjustments We've made minor adjustments to the appearance frequency of certain anomalies and the overall audio balance. Patch Notes • Slightly adjusted how frequently certain anomalies appear. • Adjusted the overall audio balance throughout the game. We'll continue improving POOL LOOP to provide a more polished gameplay experience. Thank you! | 26382013 | ||
| Font change We have updated a few fonts based on user feedback. | 26382012 | ||
| Update 1.0.1: Every Piece Within Reach Hello, restorers! A small but important fix has arrived to keep your restoration moving. Some painting fragments could appear inside walls or other unreachable spaces, leaving a masterpiece frustratingly unfinished. This update includes: · Safer fragment placement across all nine museum wings. · Automatic recovery for existing saves: affected loose fragments return to reachable locations when y… | 26381583 | ||
| V2.0 — Major Update: 5 New Heroes · 54 Skins · 2 New Modesmajor 🏜️ 5 New Heroes — Waiting Somewhere in the Desert Find the five secrets hidden in Endless mode's desert and each hero joins you on the spot. No points needed. · Wrestler: grab an enemy, lift it overhead, and bowl it into the crowd. · Foreman: shove enemies into a pile without killing them, then dump the whole load. · Puppeteer: steer a dummy that floats at your cursor and slice enemies with th… | 26381504 | ||
| Update 0.3.7: Upgrades carry over Purchased upgrades now carry over when you move to the next city. · New perk effects in the reputation tree: · Old Contracts: auto-selling +5 percentage points. · Hype Memory: deposit hype lasts 25% longer. · Night Shift: time away counts up to 8 h instead of 2. · City goals from Berlin onward slightly adjusted to keep the pace. · The tutorial now explains on your first move that new helpers an… | 26378850 | ||
| Update 1.0.1 – Bug Fixes and Optimizations Update 1.0.1 is now available! What's new in 1.0.1 · Fixed an issue that caused enemies to appear with a delay when entering a dungeon floor. · Minor optimizations and other bug fixes. Thank you for playing! | 26045652 | ||
| Engine Difficulty & Stability Improvements More natural and gradual difficulty levels. · The chess engine's difficulty adjustment has been rewritten to provide a more human-like playing experience. At lower difficulty levels, the engine makes more natural mistakes and plays less accurately, making it more approachable for beginners and casual players. As the difficulty increases, its playing strength and accuracy gradually improve, prov… | 26375343 | ||
| Tuning and Attachment Additions Added · AK-74M/100-series, AKM, AKMS, M16A2, M4 CQBR customization Changed · Main Menu UI · Inventory UI Fixed · M4 CQBR and M16A2 muzzle attachment no longer misaligned with the barrel · M16A2 no longer shows incorrect default furniture · Tuning/Customization button now shows up immediately after unlocking a weapon · Character shadows now always disappear on death · Jungle Wolf weapon swapping | — | ||
| Patch 1.76 1) Added ability to skip cutscenes 2) Stop audio-talks & ambient after death | 26381913 | ||
| 1.3.0b update is here!major The Szyk 1.3.0 Beta A bigger world - Worlds are now 65536 tiles across, made as you explore, with three layers: the overworld, the caves and the deep caves - New land: continents, mountain ranges, lakes, atolls, desert oases with palms, acacia savannas and cold poles, with biomes twice as big - The deep caves: great halls of deeprock, hot sulphur lakes, frozen ice caves, rich iron and the only… | 26381475 | ||
| Update 0.8.8: Battles Flow On Their Own, Naval Battles and Walls Redrawn This is the first-week update after launch. We redrew the sea, warships, fortress walls and ground in battle scenes, and when you zoom in on the map you can now see every single soldier in an army. We also corrected historical details and added two Goryeo events. We also improved how the game handles crashes caused by graphics device errors, and refined how soldiers move in battle. Pitched batt… | 26381332 | ||
| CK 1.3.0.7 - Security patch CK 1.3.0.7 - Security patch A security vulnerability has been found in the Brotli library we use to compress save files. Nothing indicates that the vulnerability has been used to target Core Keeper players, but as a precaution, we have temporarily disabled the ability to share save files via mods. We hope to be able to reenable this feature once the Unity engine has been patched to fix this vul… | 26332184 | ||
| Update 1.3.8: legendary ships, a living front, weapons with a role 1.3.8 is live on Steam (Windows and macOS), and comes to Google Play and the App Store as soon as they approve it. It bundles two updates: 1.3.7, planned for October 31, and 1.3.8, which takes in a good part of your feedback from the last few days. Thanks to everyone who takes the time to write. Legendary ships Four legendary ships are hidden in the Frontier. Follow a rumour, find the wreck, br… | 26380472 | ||
| Reduced Install Size, Bug fixes, various other changes File Size Changes · optimized and compressed terrain height maps and textures, greatly decreasing total build size (from nearly 30 GB to less than 9 GB) Map Campaigns · distinguished Germanic and Roman flags in Gallic Wars campaign better · added achievement for Gallic Wars campaign · added some more battle maps to Gallic Wars campaign · updated allied unit call number Bugs · fixed bug on Zama… | 26379409 | ||
| v0.8.0.1 | Expeditions, Combat Cards, Balancing Hi everyone! I've taken the last week or so to focus on progression, as I've received a TON of feedback on bottlenecks, unintentional content skips and a plethora of suggestions. Here’s everything that changed since Octobers last patch notes. This update brings us up to v0.8.0.1 Expeditions & Warden Hunts These are longer trips requiring specific supplies to embark on, each region has it's own… | — | ||
| Update – Smoother zombies, a calmer first day, and a long list of fixes Hi everyone, Thank you to everyone who played and sent feedback this week. This update fixes most of what you reported. The zombies move and fight far more smoothly, the first day eases you in, and a long list of rough edges is gone. Zombies · Smoother movement. Subjects no longer flicker between shuffling, lurching and standing still, and their feet keep up with them when they run. · Grabs pla… | 26381474 | ||
| 0.5.3 bugfix Fixed several issues that could cause crashes when ending a run or when the whole party dies in multiplayer. · Fixed a crash when browsing available games. · Fixed a crash related to enemy animations and attacks. · Fixed reward calculation errors and duplicate money awards at the end of a run. · Fixed inventory restoration when players reconnect: the state of other players no longer reverts to… | 26381627 | ||
| 1.0.18 Update - Bug Fix Hello, this is Habom Studio. Patch 1.0.18 is now live. Please check the update details below for more information. Update Details · \ · Fixed an issue where video playback would immediately end when the game was paused while watching an MV, under the environment where \ is set to \ . · Fixed an issue where MVs were displayed in an incorrect aspect ratio. · Added a fix to attempt restoring achie… | 26362977 | ||
| Version 1.6.4 Ver. 1.6.4 Spooky Month has come to a close and Punk'n Head has once more taken his goodies until next year. Spooky Month · Punk'n Head is no longer in town. · Daily pumpkin rewards are no longer unavailable. · Monthly calendar is no longer active. · "Punk'n Head" legendary helmet is no longer available as a standard drop. · Removed bonus spawn chance of "Imitator" and "Ante Imp" mobs. | 26381613 | ||
| Small Patch: Russian Terminal Localisation This patch expands Russian localisation support across the terminal, including the terminal logo, the help screen and the full help command output. | — | ||
| Balance and QoL Updates: November 2nd Hi everyone! Just making another batch of changes, so please expect stability issues as I continue to hunt down bugs. Here's a few things that's changed: - Most abilities that are targeted can now "fail" and when failing, they reset the cooldown of the ability. - The player now talks over Pan far less often, leading to clearer dialogue - Enemies spawn further from the player - Maps repeat far l… | — | ||
| November 2 Update: Herald's horn, healing under Hex, and the cloud conflict dial Fixed a bug where the Herald's horn also sped up the boss during boss fights — a support enemy shouldn't change the pacing of a boss fight. The horn now only speeds up normal enemies; "kill the Herald first" still applies. Fixed a bug where healing while Hexed (max HP pressed down by a Hexer) could actually lower your health — "healed, then lost HP for no reason". Healing now only ever adds; th… | — | ||
| New Prop: Sandevistan Added a New Prop: Sandevistan | 26381097 |