Echo in the Lightless Deep · published
Fixed a bug where the Herald's horn also sped up the boss during boss fights — a support enemy shouldn't change the pacing of a boss fight. The horn now only speeds up normal enemies; "kill the Herald first" still applies.
Fixed a bug where healing while Hexed (max HP pressed down by a Hexer) could actually lower your health — "healed, then lost HP for no reason". Healing now only ever adds; the Hexer's original rule (the reduced cap bites in on your next hit) is unchanged.
Fixed a family of bugs: invulnerable enemies (phased-out, courtship dance) should ignore all ability effects, yet a whole family of abilities and basic-attack on-hit effects could still hit them — hard CC, marks, fake damage numbers, knockback. All fixed; the Symbiont no longer attacks, marks or hard-CCs invulnerable enemies either.
Fixed a bug where children split from a "Swift" elite kept the Swift movement-speed bonus.
Fixed a bug where the Maw God could swallow illusions and summons (shadow clones, decoys, skull minions) — it now only eats things that are really there.
Fixed a bug where hunt-pack promotion could promote a naval mine, and a self-destructed mine could leave behind an unkillable ghost. Both closed.
Fixed a bug where taken beacons could re-spawn and replay their banner, while beacons you didn't yet qualify to take would simply vanish. Taken ones now only clear; unqualified ones stay in place.
Fixed a bug where the Maw God's light dimming snapped back when it expired, and the dim amount had also been folding into your permanent light. No more rebound.
Fixed a bug where switching language on the finale choice screen and the level-up card screen didn't refresh the text (stale cards from the previous language could linger).
Fixed a bug where the language picker couldn't be closed with Esc.
The cloud conflict dialog is clearer: until you choose, the game pauses cloud uploads; if you dismiss it (Esc/refresh), you'll be asked again on next launch, and you can reopen it anytime from the records panel via the new "Decide now" button. Choosing "keep this device" never overwrites the cloud.
Fixed a leftover issue where the conflict panel could become an unkillable dead panel if you refreshed the game with a conflict pending.
The conflict dialog's title, body and both buttons are now localized in all 25 languages.
The entrance banner line of the trial gatekeeper (THE FACELESS SOVEREIGN) is now localized in 23 languages.
The license page no longer lingers after a refresh, and can no longer be carried into an ongoing dive.
After the automatic quality drop, even a short run steps back up after about 45 seconds of stable framerate — no restart or settings change needed.
A run is now settled exactly once across multi-tab and save-import scenarios (it could previously settle twice, or not at all).
Symbiont-related bestiary entries and achievements no longer lose their unlock records during the gated window.