Space Elite Force II: Update 1.0.5.0

major update

Space Elite Force II · published · build 26381266

Version: Windows/Linux 1.0.5.0

Pilots, this one is big! There's a brand new mode with a fresh challenge every day, the same for every player in the world, and its own leaderboard. The game is now available in 31 languages too. On top of that, we fixed several issues in Arcade mode and in the way bosses attack.

New: Daily Challenge

  • A new challenge every day. Each day has its own ship loadout and its own sequence of waves, bosses and stages. It's the same for everyone, so the only thing between you and the top of the leaderboard is skill.
  • Preset loadout. You don't pick weapons or upgrades. The game builds the loadout of the day, and it stays the same until the run ends. Your job is to make it work.
  • Elite difficulty, no ceiling. The challenge starts tough and gets harder with every boss you take down. Past a certain point, enemies get extra health every cycle.
  • Daily Steam leaderboard. Every day has its own leaderboard. Attempts are unlimited and only your best score counts.
  • A new challenge starts at 00:00 UTC.
  • The Daily Challenge is single player only to keep the leaderboard fair.

New: 31 Languages


Space Elite Force II can now be played in 31 languages:

English, Portuguese (Brazil), Portuguese (Portugal), Spanish (Spain), Spanish (Latin America), French, Italian, German, Dutch, Danish, Swedish, Norwegian, Finnish, Polish, Czech, Hungarian, Romanian, Bulgarian, Greek, Russian, Ukrainian, Turkish, Arabic, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai, Vietnamese, Indonesian and Malay.

If you spot any odd text in your language, let us know so we can fix it.

Improvements

  • Bosses can now open a fight with any attack in their arsenal. Before, one of them could never be the first attack.
  • Bosses no longer repeat the same attack back to back as often, making fights more varied.
  • Game mode descriptions in the menu were rewritten.

Bug Fixes

Arcade Mode

  • Fixed an issue that kept some waves from ever appearing. Every wave in a stage can now show up.
  • Fixed an issue that kept the strongest boss of each difficulty tier from ever appearing.
  • Fixed an issue where the same boss could show up twice in a row.
  • Fixed an issue that could delay the next wave when several enemies were destroyed at the same time.

Bosses

  • Fixed an issue where stationary bosses (like the station commanders and the mothership commander) went 10 to 12 seconds without attacking after entering the screen. They now attack right after they show up.
  • Fixed an issue where, in long fights, bosses switched movement patterns faster and faster and sometimes cut off their own attacks (like the laser).
  • Fixed a rare issue that could make a boss stop attacking for the rest of the fight. If something goes wrong, the boss now recovers on its own and picks a new attack.

Menus

  • Fixed an issue where the Single and Co-op modes showed the Recruit and Elite difficulty descriptions instead of their own.

Additional Info


If you run into any problem after the update, let us know in the community discussions. We read everything!

Follow Rising Moon Games on Steam to stay up to date on all our releases and updates: https://store.steampowered.com/developer/RisingMoonGames

See you on today's leaderboard!

Space Elite Force II: Update 1.0.5.0 · Space Elite Force II patch notes · SteamPeaks