0.5.3 bugfix

Yots · published · build 26381627

  • Fixed several issues that could cause crashes when ending a run or when the whole party dies in multiplayer.

  • Fixed a crash when browsing available games.

  • Fixed a crash related to enemy animations and attacks.

  • Fixed reward calculation errors and duplicate money awards at the end of a run.

  • Fixed inventory restoration when players reconnect: the state of other players no longer reverts to a save.

  • Fixed the save slot used when saving run results.

  • Fixed an issue with ashes left by a disconnected player that could move another player and replace their inventory when used for resurrection.

  • Parasites no longer continue dealing damage after a player is downed or reappear when that player is revived.

  • Fixed the Ancient Hammer's excessive effect radius: its attacks no longer hit enemies across the entire map.

  • Fixed the free weapon barrel's interaction disappearing after several uses.

  • Improved the visibility of common item pickup prompts.

  • Fixed Aspect satchel duplication.

  • Fixed players missing from the run summary, including players with no kills or other recorded actions.

  • Collected Aspects are now counted by their actual quantity in the statistics, including fractional amounts.

  • Fixed statistics from previous runs accumulating or appearing again.

  • Being downed no longer counts as a death in the statistics.

  • The run summary screen no longer shows a zero reward multiplier.

  • Fixed players disappearing from the player list when reopening the menu.

  • Fixed the stamina bar disappearing or failing to update after revival or a character change.

  • Updated the health UI.

  • Adjusted stamina consumption and recovery while running and dashing.

  • Fixed the City's random generation.

  • Adjusted enemy navigation in one of the buildings.

  • Updated the Hub lighting.

0.5.3 bugfix · Yots patch notes · SteamPeaks