Balance and QoL Updates: November 2nd

The Waking of Haven Playtest · published

Hi everyone!
Just making another batch of changes, so please expect stability issues as I continue to hunt down bugs. Here's a few things that's changed:
- Most abilities that are targeted can now "fail" and when failing, they reset the cooldown of the ability.
- The player now talks over Pan far less often, leading to clearer dialogue
- Enemies spawn further from the player
- Maps repeat far less often
- New tutorial scene
- Levelling up is now manual and no longer "surprises" you mid-fight. You can access the level up menu from the pause menu
- Traps now have a setup time and don't deploy instantly
- I've moved the message log into the pause menu, and I'm considering removing
- Continued UI revamps (thanks to Cassie! <3)
- Unit balance & differentiation
- Boss introduction improvements (not fully stable!)
- MAJOR item balances: many items are now levelled and cost appropriate values, along with dozens of typo fixes
- MAJOR unit balances: dozens of units are now adjusted for more appropriate power levels, along with dozens of typo fixes

This comes along with innumerable little bugfixes as well.

This project is approaching a critical point - I'd like to release forward to Steam Next Fest in February, so all the feedback you can offer would be much appreciated! Please join the discord and submit any ideas, feedback, etc. that you can offer!
-Kingfish

Balance and QoL Updates: November 2nd · The Waking of Haven Playtest patch notes · SteamPeaks