What developers changed, in their own words, newest first · page 67
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Last day to play the BATEYD demo A short one. The BATEYD demo comes down at the end of today, Monday, November 2 (US Eastern time). · Already downloaded it? If it's still waiting in your library, today is the day to play it. · Haven't tried it yet? Today is also the last day to download it. Why The full game launched last week and has already had two patches, with more on the way. I'm a solo developer, and I can't keep two bui… | — | ||
| Update Notes - Nov 2rd Added theme and difficulty selection. · Added card upgrade system. · Added collection feature. · Added special stages. · Fixed an issue where the tutorial could get stuck. | 26381847 | ||
| Patch 0.96.08 Balance changes · Conveyor Belt: Charging stays at 10% when upgraded. · Pipe Blaster now fires 4 base projectiles and 3 additional projectiles for 6 Armor. Upgrades increase damage instead of projectile count. Base damage reduced from 2 to 1.5. Upgrade scaling reduced from 0.5 to 0.4. Ammo cost increased from 1 to 2. · Constructed opponent pairs now favor more distinct builds. Bug fixes · Impro… | 26382054 | ||
| 11月2日追加更新:境界战力、功法细品与撤退修复 - 调整境界战力与境界压制,统一战争、单挑、夺宝及宗门大比的交锋规则;高阶修士可在实际交战范围内攻击有限数量的目标。 - 功法细分下、中、上品,宗门藏经和个人赐法可指定细品。重数影响修习速度与圆满收益,长篇功法需要更久精进。 - 心法修炼收益结合天资与品阶适配,人物详情显示实际收益,藏经详情显示适配天资范围。 - 地图编辑新增“毒沼”生态,增加通行消耗,并对金丹以下修士造成瘴气伤害;金丹及以上免疫。 - 修复旧档修士反复追逐不可达撤退目标的问题;战争中处于劣势的重伤者有可达退路时及时脱离后续交锋,沿真实路线撤离。 - 优化地图头像绘制、人物详情同步和重复寻路,减少地图显示与模拟过程中的开销。 | 26382021 | ||
| v1.2.1 Gameplay & Audio Balance Adjustments We've made minor adjustments to the appearance frequency of certain anomalies and the overall audio balance. Patch Notes • Slightly adjusted how frequently certain anomalies appear. • Adjusted the overall audio balance throughout the game. We'll continue improving POOL LOOP to provide a more polished gameplay experience. Thank you! | 26382013 | ||
| Font change We have updated a few fonts based on user feedback. | 26382012 | ||
| Update 1.0.1: Every Piece Within Reach Hello, restorers! A small but important fix has arrived to keep your restoration moving. Some painting fragments could appear inside walls or other unreachable spaces, leaving a masterpiece frustratingly unfinished. This update includes: · Safer fragment placement across all nine museum wings. · Automatic recovery for existing saves: affected loose fragments return to reachable locations when y… | 26381583 | ||
| V2.0 — Major Update: 5 New Heroes · 54 Skins · 2 New Modesmajor 🏜️ 5 New Heroes — Waiting Somewhere in the Desert Find the five secrets hidden in Endless mode's desert and each hero joins you on the spot. No points needed. · Wrestler: grab an enemy, lift it overhead, and bowl it into the crowd. · Foreman: shove enemies into a pile without killing them, then dump the whole load. · Puppeteer: steer a dummy that floats at your cursor and slice enemies with th… | 26381504 | ||
| Update 0.3.7: Upgrades carry over Purchased upgrades now carry over when you move to the next city. · New perk effects in the reputation tree: · Old Contracts: auto-selling +5 percentage points. · Hype Memory: deposit hype lasts 25% longer. · Night Shift: time away counts up to 8 h instead of 2. · City goals from Berlin onward slightly adjusted to keep the pace. · The tutorial now explains on your first move that new helpers an… | 26378850 | ||
| Update 1.0.1 – Bug Fixes and Optimizations Update 1.0.1 is now available! What's new in 1.0.1 · Fixed an issue that caused enemies to appear with a delay when entering a dungeon floor. · Minor optimizations and other bug fixes. Thank you for playing! | 26045652 | ||
| Engine Difficulty & Stability Improvements More natural and gradual difficulty levels. · The chess engine's difficulty adjustment has been rewritten to provide a more human-like playing experience. At lower difficulty levels, the engine makes more natural mistakes and plays less accurately, making it more approachable for beginners and casual players. As the difficulty increases, its playing strength and accuracy gradually improve, prov… | 26375343 | ||
| Tuning and Attachment Additions Added · AK-74M/100-series, AKM, AKMS, M16A2, M4 CQBR customization Changed · Main Menu UI · Inventory UI Fixed · M4 CQBR and M16A2 muzzle attachment no longer misaligned with the barrel · M16A2 no longer shows incorrect default furniture · Tuning/Customization button now shows up immediately after unlocking a weapon · Character shadows now always disappear on death · Jungle Wolf weapon swapping | — | ||
| Patch 1.76 1) Added ability to skip cutscenes 2) Stop audio-talks & ambient after death | 26381913 | ||
| 1.3.0b update is here!major The Szyk 1.3.0 Beta A bigger world - Worlds are now 65536 tiles across, made as you explore, with three layers: the overworld, the caves and the deep caves - New land: continents, mountain ranges, lakes, atolls, desert oases with palms, acacia savannas and cold poles, with biomes twice as big - The deep caves: great halls of deeprock, hot sulphur lakes, frozen ice caves, rich iron and the only… | 26381475 | ||
| Update 0.8.8: Battles Flow On Their Own, Naval Battles and Walls Redrawn This is the first-week update after launch. We redrew the sea, warships, fortress walls and ground in battle scenes, and when you zoom in on the map you can now see every single soldier in an army. We also corrected historical details and added two Goryeo events. We also improved how the game handles crashes caused by graphics device errors, and refined how soldiers move in battle. Pitched batt… | 26381332 | ||
| CK 1.3.0.7 - Security patch CK 1.3.0.7 - Security patch A security vulnerability has been found in the Brotli library we use to compress save files. Nothing indicates that the vulnerability has been used to target Core Keeper players, but as a precaution, we have temporarily disabled the ability to share save files via mods. We hope to be able to reenable this feature once the Unity engine has been patched to fix this vul… | 26332184 | ||
| Update 1.3.8: legendary ships, a living front, weapons with a role 1.3.8 is live on Steam (Windows and macOS), and comes to Google Play and the App Store as soon as they approve it. It bundles two updates: 1.3.7, planned for October 31, and 1.3.8, which takes in a good part of your feedback from the last few days. Thanks to everyone who takes the time to write. Legendary ships Four legendary ships are hidden in the Frontier. Follow a rumour, find the wreck, br… | 26380472 | ||
| Reduced Install Size, Bug fixes, various other changes File Size Changes · optimized and compressed terrain height maps and textures, greatly decreasing total build size (from nearly 30 GB to less than 9 GB) Map Campaigns · distinguished Germanic and Roman flags in Gallic Wars campaign better · added achievement for Gallic Wars campaign · added some more battle maps to Gallic Wars campaign · updated allied unit call number Bugs · fixed bug on Zama… | 26379409 | ||
| v0.8.0.1 | Expeditions, Combat Cards, Balancing Hi everyone! I've taken the last week or so to focus on progression, as I've received a TON of feedback on bottlenecks, unintentional content skips and a plethora of suggestions. Here’s everything that changed since Octobers last patch notes. This update brings us up to v0.8.0.1 Expeditions & Warden Hunts These are longer trips requiring specific supplies to embark on, each region has it's own… | — | ||
| Update – Smoother zombies, a calmer first day, and a long list of fixes Hi everyone, Thank you to everyone who played and sent feedback this week. This update fixes most of what you reported. The zombies move and fight far more smoothly, the first day eases you in, and a long list of rough edges is gone. Zombies · Smoother movement. Subjects no longer flicker between shuffling, lurching and standing still, and their feet keep up with them when they run. · Grabs pla… | 26381474 | ||
| 0.5.3 bugfix Fixed several issues that could cause crashes when ending a run or when the whole party dies in multiplayer. · Fixed a crash when browsing available games. · Fixed a crash related to enemy animations and attacks. · Fixed reward calculation errors and duplicate money awards at the end of a run. · Fixed inventory restoration when players reconnect: the state of other players no longer reverts to… | 26381627 | ||
| 1.0.18 Update - Bug Fix Hello, this is Habom Studio. Patch 1.0.18 is now live. Please check the update details below for more information. Update Details · \ · Fixed an issue where video playback would immediately end when the game was paused while watching an MV, under the environment where \ is set to \ . · Fixed an issue where MVs were displayed in an incorrect aspect ratio. · Added a fix to attempt restoring achie… | 26362977 | ||
| Version 1.6.4 Ver. 1.6.4 Spooky Month has come to a close and Punk'n Head has once more taken his goodies until next year. Spooky Month · Punk'n Head is no longer in town. · Daily pumpkin rewards are no longer unavailable. · Monthly calendar is no longer active. · "Punk'n Head" legendary helmet is no longer available as a standard drop. · Removed bonus spawn chance of "Imitator" and "Ante Imp" mobs. | 26381613 | ||
| Small Patch: Russian Terminal Localisation This patch expands Russian localisation support across the terminal, including the terminal logo, the help screen and the full help command output. | — | ||
| Balance and QoL Updates: November 2nd Hi everyone! Just making another batch of changes, so please expect stability issues as I continue to hunt down bugs. Here's a few things that's changed: - Most abilities that are targeted can now "fail" and when failing, they reset the cooldown of the ability. - The player now talks over Pan far less often, leading to clearer dialogue - Enemies spawn further from the player - Maps repeat far l… | — | ||
| November 2 Update: Herald's horn, healing under Hex, and the cloud conflict dial Fixed a bug where the Herald's horn also sped up the boss during boss fights — a support enemy shouldn't change the pacing of a boss fight. The horn now only speeds up normal enemies; "kill the Herald first" still applies. Fixed a bug where healing while Hexed (max HP pressed down by a Hexer) could actually lower your health — "healed, then lost HP for no reason". Healing now only ever adds; th… | — | ||
| New Prop: Sandevistan Added a New Prop: Sandevistan | 26381097 | ||
| Improvements to MLRS, Canyon map and buildings Updated the demo today with a few improvements. · New graphics for MLRS 4 and 6 barrel · \ South of canyon added a destroyed city and an arachnid infestation · Better graphics for the cycladic-styled home building, here with some machine guns on top for defence, well why not. I hope you enjoy the demo and feel free to send feedback via the steam discussions or the feedback button (via email) in… | — | ||
| 💎 Equipping Diamonds Update 2 💎major This is a BIG one! One of the biggest milestones in Diamond’s development is finally here! Diamond Drop Notifications Added notifications showing you exactly which diamonds you got! This greatly benefits those who leave the game open overtime such as overnight as you can scroll through all the diamonds that were dropped, give it a try ːsteamhappyː Super Rare Diamond Customization Some Super Rar… | 26376396 | ||
| Patch #4 Patch notes: · fixed all the wrongly configured enemy spawning for most endless scenarios & fixed the weapon spawning on those, so now it's the intended chaos · added motorized reinforcements to endless scenarios · arcade mode now features a proper game over screen when running out of lives · added every missing map for deathmatch · now enemy vehicles get weaker when abandoned · buffed a bit th… | — | ||
| Queue Update – Faster Ranked Matches and a Shorter Tutorial The eleventh update since the demo launch is live: ranked matches start sooner, the queue counts down to your match, and the tutorial is half as long. Faster ranked queue When no other players join, bots now fill your ranked match after 20 seconds instead of 60. · The queue timer now counts down to your match instead of up · Once another player is in, it shows how many have been found, such as… | — | ||
| Hotfix #1 – Vehicle Refresh & Workshop Fixes I’ve released a new hotfix featuring refreshed vehicle visuals and several important fixes based directly on community reports. Vehicle Visual Refresh · Updated vehicle body models. · Improved the overall appearance and visual consistency of customer vehicles. Mechanics and Workshop · Fixed pathfinding situations that could cause hired mechanics to become permanently stuck. · Improved mechanic… | 26380909 | ||
| v0.61.19 BETA "Quiet Families" Fixes -On a controller, the Night Survived screen no longer pops a "Step through your deck by family" box over the tally. -Fixed a nonstop ringing sound: with Hyper Heal waiting (Sedative or Painkiller at top rank), any healing card in your hand kept replaying the Hyper Heal chime. | — | ||
| Town to City Patch Notes Greetings, Citizens! Thank you all so much for your feedback regarding our new major update, we appreciate your ongoing support! We have released a patch with some much needed fixes, take a look at the notes below. Version 1.1.1 · Fixed an inconsistent bug that caused residents to get stuck outside of their door forever. · Fixed a bug that caused randomized decorations to randomize to a variati… | 26327602 | ||
| v0.7.2 - UI, Artifacts, and Balancing Update New Content UI: · New player icon while on maps. This icon displays your current health. · New health percentage next to the player icon. · Fixed option selectors (language, FPS, Input Device...). They now appear below the mouse and can be clicked normally. Changes Artifacts: · Reactor: New grab animation. · Bone: New grab animation. Balancing Maps: · Warehouse: · Now only a maximum of one brok… | 26381109 | ||
| Reserve and recruit management Reserve and recruit management I got feedback that deleting a unit with right-click caused accidental deletions, since right-click is also used to view details. So I reworked the whole system: · New trash bin: to dismiss a unit, you now drag it onto the trash bin at the bottom of the reserve panel. Right-click only shows details. · Large reserve: the list scrolls and never covers the trash bin.… | — | ||
| 0.2.153 Shield & Hover · Rebalanced Shield values across all classes. · Defend and Parry no longer consume Shields. · Added temporary invulnerability after Shield recovery for both heroes and enemies. · Updated the Immortal Shield icon. · Hover can now target allies, with the selected hero prioritized. · Improved Hover landing, duration, and turn flow. Fixed combat getting stuck after the last hero use… | — | ||
| 【Small patch】2026.11.2-1 - Glimmer's rename in the Ashen Ballroom now has 8 characters as well (you can name it Glimmer again!). - Game.ini now points towards the proper DLL. The F1 Game Properties menu should be in English now. - Some localized images that were absent in this version have been added. - Fixed a crash with the Star-Shattering Hullbreaker skill. - Scavenger's Ring now has the correct stats and icon. - Mi… | 26380929 | ||
| A Fold Apart: Recrafted launches November 24!major A Fold Apart: Recrafted launches November 24 ! A Fold Apart: Recrafted will be available as a FREE update to all current owners and includes: · A brand new Epilogue chapter that includes 8 new puzzles and explores the life of the Architect and Teacher following the events of the original game · Updated textures and lighting to fully support 4K resolutions · Updated water shaders and real-time p… | — | ||
| Patch Note for Nov 2 This hotfix reverted the last update change, "Extended playfield for better readability", due to issues regarding readability. A feature for adjusting the length of the playfield will be added in the future after more playtests are done. We apologise for any inconvenience caused by the previous update. | 26380795 | ||
| Offline Single-Player Update & Quality of Life Improvements Greetings Beekeepers! With this update, Hex Clash has been restructured into a dedicated, 100% Offline Single-Player experience so you can enjoy the Hive anytime, anywhere without needing an internet connection or account login. What's New in This Update: • Play Offline Anytime: Removed mandatory server connections, account creation, and login screens. Simply pick your Beekeeper name and jump s… | 26380637 | ||
| More quick fixes Removed developer mode (accidentally left on) Worked on reducing load times (especially for new game). Should be about 30% faster, and I'll keep improving it. | 26380888 | ||
| Ver 1.0.93 Update Adjustments to the behavior and hitbox of the 10th-layer boss Adjustments to the hitbox of the 3rd-layer boss Corrections to the Traditional Chinese translation Made the reticle slightly easier to see when drawing the bow Reduced the volume of footstep sounds in the swamp | 26380835 | ||
| Hotfix 1.12 A delightfully macabre thank you to every single one of you who stepped into the shadows and shared your feedback! Seeing this twisted little nightmare through your eyes has given me a brilliant new perspective. Your dark whispers (and occasional screams of frustration) in the forums and on Discord were exactly what I needed to track down the mischievous bugs and glitches. Here is the latest ro… | 26380850 | ||
| v. 1.0.2 • Fixed a bug where the planet purchase panel did not close when opening other panels. | 26380814 | ||
| v1.03 Update Thank you for playing Elevator Button Simulator! v1.03 is now available, with improved browser behavior when opening documents and a minor adjustment to the documents. What's changed · Improved how the browser is brought to the foreground when opening documents from the game on Windows. · Adjusted a section number in the documents to avoid unintended confusion. Thank you for your continued supp… | 26380617 | ||
| 1.0962 Upgrade Notes ~fix some bugs often makes system crash. | — | ||
| LUDUS MAGNA STEAM DEMO — HOTFIX v0.1.2 Patch Notes: · Fixed an intermittent “database is locked” error when selecting “Found School” after Lanista setup. · Improved the size and readability of the “Replay Tutorial” button in the Main Menu. · Fixed overlapping Primus and Action unlocks at 300 Fame in the House Ambition display. · Added a clear ON/OFF status label to the music controls. Existing save games remain compatible and no res… | — | ||
| Hotfix 0.3.4.1 Fix: - Fix Zombies not spawning. | 26380262 | ||
| (V2.2) Patch — Bug Fixes and Improvements # (V2.2) Patch — Bug Fixes and Improvements ### Bug Fixes - **ESC Menu:** Fixed navigation issues. The menu now works correctly across different levels and during revival voting. - **Revival Voting:** Fixed an issue where players could be revived in some rounds but not others. - **Mimic Movement:** Removed the slow animation when Mimics transition into crawling on the floor. - **Doors:** Fixed… | 26380542 | ||
| V0.4.1 Update V0.4.1 Update is now out! Quick Fixes: · Imported csv track is smoother · Complete layout on imported csvs work · Piece separators have been added back for imported csvs · Track tab can be minimised with the "-" button · Smoothing improvements · Camera and orthographic view fixes · UI and other QOL fixes M1 Mac Support: M1 chips are now supported, however, it is limited. You may notice on folia… | 26368547 | ||
| November 2 Update Fixed an issue where four Specter types were missing from the Companion List. · Added settings for Remnant sharing and visibility. · Fixed an issue where other players' Remnants did not appear on fixed maps outside the lobby and hubs. You can configure Remnant settings (the ghost-like figures that appear in the lobby and other areas) through the newly added options under "Settings" on the "MENU… | 26357733 | ||
| CBT build has been updated to 0.0.0.210 Hello. The CBT build has been updated to 0.0.0.210. Economy and Balance · Fewer Otherworldly Coins are now needed to raise your Reputation Level, and more are needed for Talents. The total coin cost has increased slightly. · Equipment sell prices were too high for the increased equipment drop rate, and some Unique equipment dropped too often. Both have been adjusted. Unique Equipment Nerfs Six… | 26377879 | ||
| Hotfix 1.00.0721 Updated the Unity game engine version to prevent a potential vulnerability issue · Fixed an issue that could block the player in the Sand Museum puzzle · Fixed an issue that could block the player in one house of Hokuei · Minor bug and localization fixes | 26379923 | ||
| Dead Keys - Update 1.0.2 BALANCE - Classic: fewer Spitters per wave (max 3, down from 4). - Classic: run cash payouts increased by about 19%. - Campaign: final mission first-clear reward raised to $1500. - Reduced screen shake from the Vowels and Ember augments during fast typing. FIXES - Fixed a wave that could never end when a shielded enemy stayed stunned (Static Charge at high typing speed). - Endless menu: Arena,… | 26380414 | ||
| Patch: Dust to Dust New · Slain enemies now fall apart into motes of their own colour. Enemies removed without being killed fade paler and drift upward instead. · The game now always uses the language you set for it in Steam. The language option has been removed from Settings. To change it, go to Steam → Properties → Language. Co-op · Players on slow or unstable connections receive game updates at a rate their con… | 26380361 | ||
| Patch #1 Fixed the bug that allowed the gate to be opened from outside the castle due to a protruding lever. | 26380367 | ||
| Update v1.6.4 is now live! What's New: · Optimized posture recognition for backward, crouch, and strafing movements. · Added configuration file import. Update now and enjoy smoother, more natural movement! | 26380312 | ||
| 0.116 Update: Map Progress Fixes, Realm Trait Rerolls & UI Improvements Hello, fellow cultivators! This update fixes map progress issues following 0.115, makes realm trait rerolls easier to access, and improves early progression, material sources and interface controls. Map Progress Fixes - Fixed one invalid map-progress entry causing the entire section to reset when loading. Invalid entries are now discarded individually to preserve the remaining progress where po… | 26380359 | ||
| Patch Notes – November 2, 2026 Lucky Dice: Now Tier 2. Grants a free reroll every time the shop opens. Chrono Sigil: Fixed lethal damage protection and damage immunity during time stop. Red Shrine: Haste now slows enemies, animations, and projectiles by 80%. Waves: All waves are now 5 seconds longer. Mystery Items: Added right-click Quick Sell and fixed stuck tooltips. Sound Effects: Added new selling sounds and Ronin's Torn… | 26380309 |