HEIRESIS Playtest · published · build 26382292
0.4.7
- New weapon, crossbow locked until bought in the church's unlock tree
- Removed resolution presets for now as they were triggering a bug with DirectX12
- Added a new slider for internal resolution instead of being tied to the Graphics Quality Preset
- Improved visibility of energy units on the UI slightly
- Added new upgrade "Holy Shield", prevents any damage once, recharges after healing with a consumable, unlocked after beating the game once, purchaseable in the church's unlock tree
- For unlockable upgrades, the unlock tree will also show the description for the upgrade
- Explosive barrels explosion damage has been split depending on team, enemies now get even more damage from it while players get less
- Clamped and tweaked bloom and some materials to prevent super bright spots in highlights
- Effects can now do a "fisheye" distortion effect for improved immersion, improved some effects
- Gun and Melee arm materials have changed to have a fade on the ends so on the rare cases where the arm is shown entirely on the camera we dont see the end of the arm, they also have a subtle glow similar to golden weapons
- Improved priest AI to prevent them sinking into the ground sometimes
- Priest projectiles effects dont instantly dissapear anymore once they hit something
- Charged melee attack (upgrade) damage increased and charge time decreased slightly
- New configurable font for controller buttons with glyphs for Xbox Playstation and Nintendo controllers
- Improved pause menu visibility
- Map improvements (added clutter and details)
- Bug fixes