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Patch notes · published by the developer

0.3.8 Release Note

On Steam

This update redesigns city and building screens for PC play, adds a progression path for bounty hunting and new challenges at sea, and improves family events, sailing and graphics options.

City and Building UI

  • Reworked city HUDs and building interiors with shared panels and buttons in culture-specific colors. Zoomed building views keep the city visible, with actions and information primarily on the right.
  • Trade, market, shipyard and storage screens now make greater use of item and ship images, role colors and stat bars. Nearby prices open over the trade screen so you can return to your order.
  • Unified detail screens and back navigation across palaces, sponsors, libraries, taverns, merchant companies and the estate. Sponsor information is shown separately from the steward's greeting.
  • Reorganized family and companion screens around portraits. Facility construction shows the selected building, work in progress and queued upgrades. Queued construction is paid for upfront and refunded on cancellation.
  • Dialogue now uses a wide lower-screen layout with large portraits. Libraries retain their 3D shelves and open books.
  • The tracking panel shows only your selected target and hides when nothing is tracked. Directly tracked cities also appear in the city HUD.
  • Reviewed controller selection, cancellation, back navigation and smaller-screen layouts across key subpages.
  • Removed the Free Sailing sponsor consultation menu that handed out route clues in bulk. Find the relevant clues in library books around the world instead.

Bounty Hunters and Legends of the Sea

  • Added bounty-hunter progression centered on the headquarters in Mombasa. Agents in major ports also offer promotion assignments.
  • Face pirate captains to advance through the ranks. The first promotion assignment takes your Free Sailing origin into account.
  • Progression can increase expedition capacity by up to three. As your reputation as a hunter grows, ordinary pirates may ignore or avoid you. Bounty targets will not flee.
  • Added equippable flagship figureheads with sailing and combat benefits.
  • Take on the Flying Dutchman, Adamastor, the Sea Dragon and Cipactli in advanced challenges, each with distinct attacks and special abilities.
  • Four discs recovered through legendary hunts lead to a final secret at headquarters. Discover the reward in game.

Family and Expedition

  • Reorganize your expedition at inns. Confirming a change includes a month of rest under the existing reformation rules.
  • Added age-appropriate portraits for young children and refined education policy and growth-point screens.
  • Childbirth now follows time spent with your spouse rather than a hidden roll on arrival. When eligible, resting at home, resting at an inn with your spouse in the expedition, or spending time together sets a due date. The news is delivered at a safe port afterward.

Sailing, Graphics and Fixes

  • Improved autopilot anticipation of bends and recovery from coastal contact. Fixed departure routing from Thessaloniki and stalls in dense archipelagos.
  • Adjusted lateen rigs to perform better upwind and square rigs to perform better downwind.
  • Added Low, Medium and High graphics presets, plus controls for 3D resolution, shadow quality, resident count, weather particles and ship lights.
  • Refined town ground textures, materials, lighting and color, along with modal and icon contrast for city themes.
  • Guarded against repeated departure input and changing conditions during confirmation. Restored next-level construction queue and cancellation actions while a facility is being built.
  • Fixed talent inquiry layout, background tinting when opening study, and references to freed portrait and dialogue elements.

Thank you for your feedback! Please let us know about anything that feels awkward or behaves unexpectedly.

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