What developers told players, newest first · 415,148 on record
| Published | Kind | Game | Announcement | Build |
|---|---|---|---|---|
| Game update | Runerock Arena | Version 1.0.17 Update: UI improvements and bug fixes UI & Quality of Life · Introduced a Target Hover Panel in battles that displays detailed information about hit chances and how they are calculated for melee attacks, ranged attacks, and spells. · Melee weapon hit and block bonuses are now shown separately in the My Team and Shop views. · Added new combat hotkeys (Space for passing, 1-5 for selecting ranged weapons and spells in the bottom row,… | — | |
| Steam news | Devil's Sanctum | The Devil's Sanctum Demo is now available! The Devil’s Sanctum demo is now available on Steam! Devil’s Sanctum is a brutal, fast-paced, top-down arena shooter set in Hell. Take the role of the Challenger and fight through the Devil’s trials for a chance to earn your freedom. In the demo, you can: • Battle through 15 escalating waves of demons. • Shape your build with powerful attunements. • Choose one of three game-changing artifacts. •… | — | |
| Major update | Halls of Nyarlathotep | Hidden Chambers Update is Available Now! Hidden Chambers Update is Available Now! This is the biggest update to Halls of Nyarlathotep so far. The main addition is the new Rooms system , introducing 8 Challenge Rooms, 8 Lore Rooms and a new Perk system . The Rooms system is here to stay. We plan to add more rooms as new biomes are introduced. Rooms While exploring the mazes, you can now randomly come across strange doors leading outsid… | — | |
| Game update | Ancient Kingdoms | Ancient Kingdoms v0.9.32.3 Hotfix 🛠️ * Bard songs now work like auras * Fixed bug related with Dazing Strike * Added cast time and CD in tooltip to Bardic Strike * Leadership now scales with CHA / WIS / CON * Other players won't see timers on songs * Removed duplicate loot in Slagmaw * Archmage Illidan is now a notable NPC * Fixed bug where melee Mercenaries could have trouble hitting fleeing enemies | — | |
| Community | Crosstalk | Hardware Sniffers: MISC and virtual memory disclaimer: some may find some of this content opinionated, but it stems from arbitrary external authorities making choices on users' behalf and not allowing that to be changed. Various manifestations of that occur on the x86 and in existing kernels > Someone: "Virtual memory is free" > Me: "yeah, no" See something odd? I practically cannot use the last ~50Gi of my physical memory. Virtual memo… | — | |
| Game update | Syncblade Playtest | 0.4.3 - Reworked all the character artworks. - Fixed a minor issue with locked difficulties. - Fixed a rendering issue of the HUD in the low graphics preset. - Made a fine-tuning pass on the analysis algorithm. - Added the new chromatic aberration shader to the level editor. - Improved lane multiple selection in the level editor. - Changed the way zombeat lanes are chosen during gameplay. - Minor cha… | — | |
| Major update | Everlast | Extended Free Demo Now Playable Updated Demo Now Available! Update Details **Known Issue: Minor bug preventing copper from spawning. Hotfix incoming soon. We've just dropped a big update for our demo in preparation for Next Fest! First thing is that we've moved off of playtest channels, and released this as an official Steam demo! This Demo will up run through the end of the Next Fest event, which ends on the 26th of October.… | — | |
| Community | Dread Admiral | Dread Admiral + Boylei Hobby Time video Hello all! While I work on getting 1.0.14 up, Boylei put up a video shouting out Dread Admiral. I wanted to repay his kindness by hopefully pointing some of your eyes his way. I've been a long time fan of his channel and reached out, for which he took no payment. The least I can do is ask you to give it a watch. Cheers! | — | |
| Community | Verse Project | Dev Blog 2: Suits, Faces, and the Math Holding It Together Hello, Spacers! Today, a look at two things we've been heads-down on lately - how characters work under the hood, and what it actually takes to simulate a solar system at real scale. 🧑🚀 A New Foundation for Characters We're moving to a new universal framework that will power both player characters and NPCs. It gives us a lot more flexibility across body types, outfits, and future customizati… | — | |
| Major update | Paintcasso | EARLY ACCESS + 𝗥𝗢𝗔𝗗𝗠𝗔𝗣 𝗪𝗲𝗹𝗰𝗼𝗺𝗲 one and all! It's been a long 𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿𝗶𝗻𝗴 road to get here. But we've arrived! What, you might wonder, does the game have in the way of features right now (in Version 0.7.1d): · Spray Core System (Of course) · Spray Surface Manager · Sketchup Synty / Low Poly Model Conversion Pipeline · Travel and Movement Systems · Main Hub Gallery · World 1 (1-5 through 2-1) · Item /… | — | |
| Game update | Minerva Labyrinth | v1.0.9 - Minor updates Enhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio… | 25284632 | |
| Game update | Swanfield Survival Playtest | Small (80mb) patch for 0.0.1.3 (UI tweaks and Player/Vehicle Lighting) UI Changes Reverted back to Green Player Silhouette/Health bar Swapped Chat panel with Player Stats Resized Chat panel and reduced opacity Vehicle Headlights Adjusted Vehicle light intensity and distance so the headlights are more visible at night Player Flashlight Attached player flashlight to Camera Spring arm instead of Head When attached to Head the flashlight bobbed around with player move… | — | |
| Game update | Carnival Hunt | Early Access Patch Note №8 ⚠️ Server Update The server will be updated within 120 minutes . Don't forget to update the game on Steam! ⚙️ Hotfix · Caged Bunny marker now displays map-wide · Hat Indicator improved for Imposters · Fixed settings not applying in-game · Sisters statistics added; Games Played statistic fixed · Files/folders organized; assets optimized · Fixed DX12 white outlines in dark areas · Sisters VO upda… | — | |
| Community | Dadi Kingdom Soundtrack | The Demo Is Here: Rule Your First Three Days Your Majesty, the DadiKingdom demo is out now, free, right on the Steam page. You get the first three days of your reign, from your first walk into the throne room to the last day summary. 👑 Three Days on the Throne You create your King, take the throne and pass judgement. Every petitioner wants something from you, and every verdict brings gold, nothing, or a new guest in the dungeon. What you… | — | |
| Community | Terrors to Unveil - Day Off | New Series - Morrow Creek Tales 🎉 A New Chapter Begins… 🎉 Hey everyone! I’m excited to finally announce a brand new series alongside Terrors to Unveil — Morrow Creek Tales. It will feature different stories, characters, and mysteries, with a similar atmosphere and style to Terrors to Unveil. This is a new beginning for me, and I’d really appreciate your support. ❤️ If you’d like to help, you can wishlist Morrow Creek Tales:… | — | |
| Game update | Quantum Covenant Playtest | 09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience) Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed… | — | |
| Esports | MECH DISTRICT | 𝔽ℝ𝔼𝕊ℍ ℤ𝔼ℝ𝕆 𝔽ℝ𝔼𝕊ℍ ℤ𝔼ℝ𝕆 THE DISTRICT MUST SURVIVE | — | |
| Game update | 查无此人 Demo | Demo Update: Photo Zoom, New Banquet Portraits and Reading Improvements This Demo update is now live on Windows and macOS, with improvements to photo inspection, document reading, and compatibility with existing saves. New Content · Zoom further into enlarged photos and drag them freely to inspect faces and other details. Mouse-wheel and trackpad zoom are supported. · Replaced the 1928 Sheng Jiaqi hundred-day banquet photo and its character portraits, and adjusted… | — | |
| Game update | MotorSoul Playtest | Big fat update Updated to UE5.8; this is a progress and testing update—far from the final style. 🏁 Tracks and environments Three biomes: desert, island, and snow, each with its own terrain, materials, and atmosphere. Seven playable tracks, including the new island and snow circuits. Intersections and overpasses: layouts that cross over themselves, featuring bridges you can drive both over and under. Alternat… | — | |
| Game update | Vibin' & Survivin' Playtest | v0.32.2 Vibin' & Survivin' — v0.32.2 - Chaos Wave Directives & Round Wagers Overhaul Released 2026-09-13 This update delivers dedicated onboarding tutorials and live Canvas simulations for all three milestone Chaos Waves (Rounds 5, 10, and 15), paired with a comprehensive overhaul of the Round Wager system featuring partitioned reward groups, high-precision stat bullet displays, full-width responsive c… | 25285768 | |
| Major update | Dreams of Amelia | Corrected Translation with Native Speakers (+mobile port) Phew. Took some time and money, but here it is. As always, if you spot any errors, please do tell. In other news: the porting to VR has officially started. It is being developed by Funny Buttons who is a true, code genius O_O We will try to cover most popular VR headsets but do remember its not like we can test them all as we have limited access to the hardware. In other news: The mobile Androi… | 25041273 | |
| Game update | BallSlop Playtest | One Slop to Slop them all - Bug fix on the HOST losing client's artwork mid match (hopefully) - FULL achievement with custom art should now be available - Jumbotron adjustments - minimal autolock after splatting - FILL option for MOUTH and SLOPTAG art - Plus some things I probably forgot I fixed lol | — | |
| Community | For the Fatherland: Chronicle of Park Chung-hee | Update Status of the 1.05 Update Work Hello, dear players! I am currently working on improvements to the UI and UX. Before making the new version available through Steam’s beta testing feature, I would really appreciate it if you could freely share your thoughts on the current draft—whether there are parts you would like to see improved or changed further, or if you still feel that the result is not satisfactory. If the general res… | — | |
| In-game event | The Last Haven | [Update] Version 5.09.13 Changes New weapons · Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 · Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery · Working radius removed — the building now covers the entire map · The interface now shows the number of burial slots: occupied / free · Fixed the building… | — | |
| Game update | Zeepkist | Version 18, Patch 9 & 10 Hey folks!! Got a new patch for yall: Patch 9: · Various optimizations · Backups now get cleaned up properly, "deleted" backups get put into a 7-day holding folder before being actually deleted, in case people want to look through them. You can access the holding folder through a button in Settings -> General -> scroll down a bunch · added "Local Space (Don't Scale)" coordinate mode to advanced… | 25285729 | |
| Community | CHESS.0 | Closed Playtest Feedback — Visual Pass Closed Playtest Feedback — Visual Pass Following a private playtest that was not publicly available , CHESS.0 has received another visual polish pass focused on: · Refined piece colors · Clock, timer, and turn indicator rework · History panel rework · Position analysis moved beside the board with flip support Continued development and improvements. | — | |
| In-game event | Space Carrier Zero | Update #4: More control, clearer rewards, and new reasons to fly Learn at your own pace. Tutorials wait for Continue by default, with an optional automatic setting. Opening encounters use smaller, bounded squads. Node briefings can be reopened during a visit. · See what your cards do. Card reveals include their prestige-adjusted contribution. The prestige preview explains exactly what you lose, what you keep, and how much stronger future cards become. Reset… | 25285616 | |
| Game update | I Have Only MP | Update Patch - Balance Adjustments & Bug Fixes! Hello Wizards! 🧙♂️ We’ve released a patch focused on balance adjustments and bug fixes to enhance your gameplay experience. Please check below for the details! ⚖️ Balance Adjustments · Item Drop Currency Balance: Adjusted the currency values gained from item drops. · Monster HP Adjustments: Rebalanced monster HP for a better combat experience. · Currency Value Scaling: Updated currency values… | — | |
| Game update | Tidy Mart | Minor Fix - Walking on objects is feels smoother now (I didn't know how to do this before, a solution suddenly popped into my mind and it worked) - Some labels in level 2 have been fixed - The capacity of the unstacked feature has been increased. It has been increased even more for levels 4 and 5. | — | |
| Community | Project D | Zanerdin: The Unbound Dev Diary #1 Hello everyone! We’re the team behind Zanerdin: The Unbound. It’s been a while since our first announcement went live alongside our Steam page. We’ve been focused on development, but we haven’t done enough to keep you updated along the way. Thank you for sticking with us, and we’re sorry for the long silence. Starting with this post, we’ll be sharing a dev diary at least once a month to keep yo… | — | |
| Game update | Hollywood Mogul 4 | Quick Fix This patch fixes an issue in HM4_Talent where an image could not be saved if 'Fit' was selected. And a small tweak to the Box Office results module to reward players who do something specific (shhhh ... but don't ask me what). | — | |
| In-game event | Weaposy | New Keyboard & Mouse Controls, Combat Movement, Dash & Bug Fixes This update focuses on control feel and combat fluidity — and you can try it now in the Demo! New / Improved · New Controller — Keyboard & Mouse (mouse rotates · keyboard moves and performs actions) · Action — move at reduced speed while attacking / shooting / casting magic · Dash — dash in any direction · Training — UI adjusted to match controller hotkeys Fixed · Disconnected issues · Projecti… | — | |
| Game update | KN Tower - Build your skyscraper empire | 🏢 KN Tower – More Control, More Life, Better Balance | Update Tonight 🎉 🏢 KN Tower – Tonight’s Update As promised, launch was just the beginning! We’re continuing to expand and improve KN Tower, and tonight’s update brings more control over your elevators and hotels, balance adjustments, and improvements to performance, building placement and everyday gameplay. 📖 Tutorial & Controls · Added an illustrated tutorial in all 15 supported languages, accessible from th… | — | |
| Community | Where It Happened | Where It Happened enters closed playtesting Hi there, it's Quân again, back for some exciting news. After some gruesome "debug and optimization sessions from hell", Where It Happened is basically in its finishing stage, and I'm happy to announce that we have entered closed playtesting. For now, the reaction and feedback seem positive, with some minor polishing to be done. Nghĩa is working hard to enable controller support, so you can enj… | — | |
| Community | Wildwood: Graveyard Defense Demo | Updated Demo is Live! I just uploaded a big update for the demo. A lot has changed since the original version, and I wanted to share what's new. Improvements: · New levels · Rebalanced and updated ghosts · Tons of UI improvements · A new title screen · New music (I got to work with Matthew Harnage again! He composed the original tracks.) · Lots of bug fixes · A couple secrets to find... :) If you played the original… | — | |
| In-game event | Province: Suroste | Province: Suroste v0.2.1 - Loot & World Improvements Province: Suroste v0.2.1 Important: v0.2.1 is not compatible with saves from previous versions. Please start a new game or use the Steam Betas menu to continue playing an older version. Enemy Loot Enemies can now drop loot when defeated. Loot appears as a small bag on the ground and can be collected by interacting with it. Not every enemy is guaranteed to drop something, and the current selecti… | 25285381 | |
| Game update | Beauties of Blackfall | Small Update - 9/13/2026 0.1.17 MAIN MENU ELLA -Added Ella to the Main Menu with a new music-synchronized sitting animation. -Ella’s animation is synchronized to the 89 BPM Main Menu music. -Ella now appears using the enemy-style spawn animation, particle effect, and sound effect. -Added blinking, facial expressions, and eye movement to make Ella feel more alive. -Improved Ella’s eye aiming to reduce unwanted twitching and vi… | 25285603 | |
| Game update | Idle Empires Playtest | **Patch notes** - v0.2.0.100 Patch notes - v0.2.0.100 Improvements - The tutorial now provides a persistent core path with optional guided tracks for Markets, Wonders, Power, Government, Trading, Statistics, and Offline Progress. - Tutorial goals now include more detailed explanations and can be started, resumed, or replayed from the tutorial panel. Fixes - Reincarnation card choices now use eligible buildings unlocked in… | 25285504 | |
| Game update | Approximately Up | Micro-update: 1.0.202 Hey guys! A new micro-update, 1.0.202, is out! - Fixed selected components counting into components limit (it would highlight them with red if you were already at the limit) - Fixed wrong alignment of text rotated by 180 degrees on: Data Hub, Joystick Vertical | — | |
| In-game event | VoxelMancy | Patch 0.2: Lakes, swimming, movement, stealth Lakes are back — and now you can swim in them Lakes have returned to the game! And with them, full swimming — bodies of water are no longer just scenery, you can dive in and move around in them. Swimming for mounts Mounts can now swim too, in every direction, not just forward. We also added proper jumping out of the water: your character no longer "sinks" unnaturally at the water/land border. R… | 25285177 |