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v0.32.2

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Vibin' & Survivin' — v0.32.2 - Chaos Wave Directives & Round Wagers Overhaul

Released 2026-09-13This update delivers dedicated onboarding tutorials and live Canvas simulations for all three milestone Chaos Waves (Rounds 5, 10, and 15), paired with a comprehensive overhaul of the Round Wager system featuring partitioned reward groups, high-precision stat bullet displays, full-width responsive cards, and live mobile HUD tracking.


Highlights

  • Dedicated Chaos Wave Tutorials: New tactical tutorials for Rounds 5, 10, and 15 pause the arena on round load, arming survivors with visual diagrams, encounter mechanics, and complete Bounty Pod reward ladders.

  • In-Engine Multi-Realm Simulation: The Round 15 tutorial features a live Canvas2D simulation of the Prime and Void realms divided by an active fissure line, rendering authentic in-game Quantum Portals with rotating vortexes and alternating 4-second phase shifts.

  • Round Wager System Overhaul: All 31 wagers now feature partitioned temporary buffs vs. permanent clear payouts, clean sign-prefixed stat bullets, full-width card subpanels, and live mobile HUD tracker integration.


Chaos Wave Encounter Tutorials (Rounds 5, 10 & 15)

  • Round 5: Data Uplink ("Glitch Horizon"):

    • Features a pure vector arena illustration showcasing the pulsing dashed beacon capture perimeter, central uplink pillar, vertical light beam, and shifting floor hazard tile with diagonal hazard stripes and diamond warning glyphs.

    • Keeps the visual diagram clean and focused with zero cluttering text inside the graphic.

    • Tutorial description details all encounter rules: 2.5-second capture hold, screen-clearing EMP shockwave relief blast, shifting hazard tile damage, and the complete Bounty Pod tier reward ladder from Bronze to Platinum.

  • Round 10: Glitch Hunt ("The Glitch Hunt Anomaly"):

    • Features a live in-engine Canvas2D preview of the Corrupted Glitch Hopper, displaying real-time hopping flight, glitch-channeling animations, and chromatic aberration effects identical to the primary codex preview.

    • Explains the 60-second continuous hunt, high-speed evasive behavior, shield escort drones, floor laser trail hazards, and guaranteed Survivor Point (SP) rewards from Bronze (1 SP) up to Platinum (5 SP + maximum Bounty Pod loot).

  • Round 15: Split Dimensions:

    • Features an authentic live Canvas simulation displaying both sides of reality: the Cyan Prime Realm on the left and the Violet Void Realm on the right, divided by the central dimensional rift fissure boundary.

    • Renders the actual in-game Quantum Portals directly from the game engine with rotating accretion rings, dark event horizon cores, and dynamic phase shield barrier rings with zero static mockup recreation.

    • Live preview alternates active realm vulnerability every 4 seconds to demonstrate the mechanic, displaying clear status readouts (VULNERABLE — FOCUS FIRE vs. IMMUNE — AWAIT PHASE SHIFT).

    • Tutorial description details the 15-second dual-dimension phase shifts, phase-exclusive vulnerability, destructible portal swarms, spatial rift tears, and complete Quantum Cache Bounty Pod rewards (Bronze to Platinum).

  • Immediate Arena Start Pausing & Tutorial Log Access:

    • Tutorials trigger automatically in beginRoundNow() as soon as the arena loads (after leaving the shop or wager selection), pausing the game so players can digest mechanics without enemy threat.

    • Available for review at any time from the Pause Menu Tutorial / Instructions Log.


Round Wagers & Contracts Overhaul

  • Partitioned Reward Subgroups (In-Round vs. On Clear):

    • All 31 wagers in the arsenal are now cleanly split into temporary in-round combat buffs (IN-ROUND) and permanent completion payouts (ON CLEAR).

    • Wagers with in-round buffs display radiant green bullet markers, while permanent run payouts (Gold, Vibe Points, Weapon Points, and stat gains) display radiant gold micro-badges and warm golden typography with glowing neon dots.

    • Removed redundant "on Clear" phrasing from individual bullet items to eliminate text bloat and improve glanceability.

  • High-Precision Bulleted Stat Displays:

    • Replaced dense conversational prose across all 31 wagers with concise, sign-prefixed stat bullets (e.g., -15% Weapon Cooldown, +20% Enemy Max HP, 2x Coin Pickup Value, +50 Gold, Voided if 75+ Damage Taken).

    • Backed by styled vector neon bullet dots (.modifier-bullet-dot) for instant visual distinction between rewards and penalties.

  • Full-Width Subpanels & Zero Gap Voids:

    • Redesigned Bounty and Penalty subpanels to stretch across 100% of card width with flexible vertical filling, eliminating uneven margins and empty void gaps across all desktop, Steam Deck, and mobile landscape viewports.

    • Stripped redundant category tags (FIRE RATE, SLOWER, GOLD) from Bounty and Penalty headers while preserving contract requirement tags (NO DASH, DMG LIMIT, PREDATOR) in clean micro-badges on trial cards.

  • Standardized Terminology & Accuracy:

    • Audited all 31 wagers to guarantee full-text "Vibe Points" and "Weapon Points" across all titles, descriptions, and bullet points with zero legacy abbreviations (VP, WP).

    • Corrected Blood Price copy to reference "Life on Kill" instead of legacy "lifesteal", aligning perfectly with the game's flat Life on Kill mechanic.

  • Mobile Arena HUD Tracker & 3-Column Grid:

    • Decoupled round wager and contract tracking from desktop HUD suppression, restoring active wager and contract visibility on mobile devices via a streamlined pill anchored below the mobile wave counter.

    • Enforced a 3-column horizontal card grid on mobile landscape screens down to 560px width, preventing awkward single-column collapsing on mobile devices.

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