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The Last HavenNews[Update] Version 5.09.13
In-game event

[Update] Version 5.09.13

The Last Haven · published 13 Sep 2026, 17:32 UTC

All newsPlayers around this dateRead on Steam

Changes

New weapons

  • Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400

  • Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400

These weapons can only be taken from enemies — they cannot be manufactured.

Cemetery

  • Working radius removed — the building now covers the entire map

  • The interface now shows the number of burial slots: occupied / free

  • Fixed the building description: the cemetery holds 18 burials, not 30 as previously stated

  • Demolishing a cemetery that contains burials reduces stability by the formula: number of graves × 3

  • With the Church research completed, each burial grants +2 stability

Other changes

  • MP7 added to production at the Factory I

  • BARS replaced with F2000, and BARS Heavy with Tavor (model and name updated)

  • G36 model updated

  • Updated firing sounds for: AKSU, AUG, AWP, BARRET M82, Galil, G36, Glock, M110, M249, MP5K, P90, Rhino, SMAW, SVD, UZI, PKM

  • Improved the quality of every icon in the game

  • Fixed a critical bug where the settlement produced no food

  • Fixed a bug that made the "cannibalism" achievement impossible to unlock

  • Fixed the incorrect description of the Pillbox III building

  • Fixed the incorrect icon for the Military training law

Localization

  • Removed British English — the game now ships a single English locale

  • Ukrainian localization added

  • Japanese localization added

  • Polish localization added

2249 edits have been made across the existing localizations.

English — 158 edits

Proofreading of the English source: added missing articles, fixed run-on sentences and subject-verb agreement, and removed typos and clumsy constructions. Unified the in-game terminology and restored the line-break formatting in raid descriptions.

Other languages — 2091 edits

  • Russian — 155: typos, gender and number agreement and calques from English; unified resource and building terminology, aligned punctuation and the use of ё/е

  • German — 336: moved entirely to the informal "du", previously mixed with *Sie* in the same texts; UI and graphics-settings terms brought to the standards German players expect; fixed compound words, word order and noun capitalization

  • Spanish — 228: moved entirely to "tú", previously mixed with *usted* and infinitive constructions; fixed machine-translation errors including broken Roman numerals and misleading homonyms; restored diacritics and ¡ ¿ punctuation

  • Chinese (Simplified) — 255: tutorial texts rewritten from scratch; removed meaning shifts and crude transliterations of proper names; restored line breaks and moved punctuation to the full-width standard; the player is addressed consistently as "你"

  • French — 268: tutorial texts rewritten from scratch; removed false friends and unnatural phrasing; raid descriptions now match the game's actual parameters; added non-breaking spaces per French typography and dropped English-style Title Case; the player is addressed as "vous"

  • Italian — 242: tutorial texts rewritten from scratch; removed false friends — homonyms of English words — and invented abbreviations; fixed gender agreement and building level numbering; the player is addressed as "tu", previously mixed with *voi* and impersonal forms

  • Portuguese (Brazil) — 206: tutorial texts rewritten from scratch; removed European Portuguese fragments and updated the spelling to the *Acordo Ortográfico 1990*; fixed broken escape sequences and factual errors in people counts, distances and building levels; the player is addressed as "você"

  • Korean — 185: tutorial texts rewritten from scratch with line breaks restored, 띄어쓰기 spacing fixed and the politeness level normalized; the "Early Access" block, previously left in English, is now fully translated; unified key binding and stance naming

  • Turkish — 216: tutorial texts rewritten from scratch, with missing paragraphs and truncated sentences completed; fixed critical errors including inverted meanings in game messages; the player is addressed as "sen" and the interface moved to sentence case

Balance changes

Pistols

  • Colt 1911: damage 35 → 33; rate of fire 0.20 → 0.19

  • Glock: damage 32 → 28; accuracy 4.5 → 4.7; magazine 15 → 17

  • Desert Eagle: accuracy 3.0 → 2.9

  • Rhino: damage 70 → 73; accuracy 3.5 → 3.3

  • USP45 (Silencer): accuracy 3.5 → 3.3
    Production: metal 2 → 3

Submachine guns

  • MAC10: damage 30 → 28; range 2000 → 1900

  • UZI: accuracy 3.9 → 3.8; magazine 32 → 35; range 2100 → 1950

  • MP5K: accuracy 3.8 → 3.7; damage 30 → 31; range 2100 → 1950

  • MP7: accuracy 4.0 → 3.8; damage 30 → 32; range 2100 → 1950
    Production: metal 2 → 3

  • UMP45: accuracy 3.5 → 3.4; damage 35 → 36; range 2100 → 2000

  • MP5: accuracy 3.5 → 3.3; damage 30 → 32; range 2100 → 2000
    Production: metal 3 → 4

  • MP5 (Silencer): accuracy 3.4 → 3.2; damage 30 → 32; range 2100 → 2050
    Production: metal 4 → 5

  • P90: accuracy 3.5 → 3.3; damage 30 → 32; magazine 50 → 55; range 2100 → 2050
    Production: metal 3 → 5

Assault rifles

  • AKS74U: damage 35 → 36; accuracy 3.5 → 3.4

  • M4: damage 35 → 37; accuracy 3.4 → 3.3
    Production: metal 3 → 5

  • Famas: accuracy 3.3 → 3.2
    Production: metal 3 → 5

  • Type 97: accuracy 3.3 → 3.2
    Production: metal 3 → 5

  • Galil: damage 35 → 36; accuracy 3.25 → 3.2; magazine 35 → 40
    Production: metal 4 → 5

  • L85: damage 35 → 37; accuracy 3.0 → 2.9
    Production: metal 4 → 6

  • M16: damage 35 → 37; accuracy 3.15 → 3.05; range 2200 → 2300
    Production: metal 4 → 5

  • AKM: damage 40 → 42; accuracy 3.2 → 3.3; rate of fire 0.11 → 0.115
    Production: metal 4 → 7

  • AK12: damage 35 → 37; accuracy 3.1 → 3.0
    Production: metal 4 → 6, production time 680 → 720

  • AK12 (Drum mag): damage 35 → 37; magazine 75 → 96
    Production: metal 5 → 7

  • G36C: damage 35 → 37; accuracy 3.5 → 3.3
    Production: metal 4 → 7

  • G36K: damage 35 → 38; accuracy 2.9 → 2.8
    Production: metal 5 → 8, production time 840 → 900

  • HK433: damage 35 → 37; accuracy 3.2 → 3.1
    Production: metal 4 → 9

  • SCAR: damage 35 → 38; accuracy 3.1 → 3.0
    Production: metal 4 → 9

  • AUG: damage 35 → 37; accuracy 2.9 → 2.85
    Production: metal 5 → 8

  • F2000 (formerly BARS): damage 35 → 37; accuracy 2.75 → 2.7; rate of fire 0.10 → 0.095
    Production: metal 4 → 9

  • FN-FAL: damage 40 → 44; accuracy 3.0 → 2.9; rate of fire 0.12 → 0.13; ammo type: pistol → rifle
    Production: metal 4 → 7

  • Tavor (formerly BARS Heavy): damage 40 → 42; accuracy 2.5 → 2.6
    Production: metal 5 → 8, production time 920 → 1000

Sniper rifles

  • SSG-3000: accuracy 1.0 → 0.9; damage 150 → 145; rate of fire 1.5 → 1.4; range 2500 → 2600
    Production: metal 4 → 9, production time 640 → 720

  • AWP: accuracy 0.8 → 0.7; damage 150 → 155; rate of fire 1.5 → 1.6; range 2500 → 2700
    Production: metal 5 → 12, production time 840 → 920

  • BARRET M82: damage 200 → 220; accuracy 0.8 → 0.85; rate of fire 2.0 → 2.2; magazine 10 → 8
    Production: metal 8 → 20, production time 1600 → 1900

  • SVD: accuracy 1.0 → 0.95; damage 100 → 105; rate of fire 0.75 → 0.8; magazine 10 → 12
    Production: metal 4 → 9

  • M21: accuracy 0.9 → 1.0; rate of fire 0.5 → 0.8; magazine 20 → 12; ammo type: pistol → rifle
    Production: metal 4 → 9, production time 860 → 1000

  • M110: damage 35 → 42; accuracy 2.0 → 1.6; rate of fire 0.2 → 0.18; magazine 30 → 25
    Production: metal 6 → 9, production time 900 → 880

Machine guns

  • PKM: damage 40 → 42; accuracy 3.3 → 3.2; rate of fire 0.11 → 0.10; magazine 100 → 120
    Production: metal 6 → 8, production time 1200 → 1400

  • M249: damage 35 → 40; accuracy 3.3 → 3.2; rate of fire 0.10 → 0.095; magazine 100 → 130
    Production: metal 7 → 9, production time 1400 → 1600

  • MG4: damage 40 → 44; accuracy 3.4 → 3.3; magazine 100 → 120
    Production: metal 8 → 10, production time 1600 → 1800

  • Minigun: damage 40 → 42; accuracy 3.2 → 3.6; magazine 100 → 150

  • Stationary Machinegun: damage 40 → 45; accuracy 3.6 → 3.0; rate of fire 0.11 → 0.10; range 2200 → 2400; magazine 100 → 150

Laws

Adaptation

  • Reduce rations: cost 95 → 75; position 2 → 1

  • Mass building: position 3 → 2

  • Commercialism: position 4 → 3

  • Hardening: cost 250 → 150; multiplier 5 → 10; position 6 → 4

  • Heaters: cost 175 → 200

Attack

  • Aimed shooting: cost 125 → 75; position 4 → 1

  • Analysis of the situation: cost 175 → 125; position 6 → 2

  • Vehicle drawings: cost 100 → 150; position 2 → 3

  • Knowledge of routes: cost 75 → 175; position 1 → 4

  • Devastation: cost 100 → 200; position 3 → 5

  • Knowledge of weaknesses: cost 225 → 250

Defense

  • Defense drawings: cost 125 → 100; position 4 → 2

  • We are in danger: position 5 → 3

  • Intimidation: moved from the Attack branch; cost 125 → 175; position 4

  • Thorough search: cost 100 → 200; position 2 → 5

  • Civil defense: cost 115 → 225; position 3 → 6

  • Military training: cost 175 → 250; multiplier 1.10 → 1.20; position 6 → 7

Work

  • Gathering: cost 200 → 75; position 6 → 1

  • Physical exercises: cost 225 → 100; multiplier 1.06 → 1.15; position 7 → 2

  • Industrial drawings: cost 75 → 150; position 1 → 4

  • Dismantling works: cost 100 → 175; position 2 → 5

  • Improved assembly drawings: cost 150 → 200; position 4 → 6

  • Effective work: cost 175 → 250; multiplier 0.90 → 0.80; position 5 → 7

Dictatorship

  • Carrot and stick: cost 50 → 100

  • Betting on the police: cost 115 → 125; position 4 → 3

  • Steady hand: cost 100 → 175; position 3 → 4

  • Military trade reputation: cost 175 → 200

  • Church blessing: cost 225 → 250; multiplier 1.10 → 1.25

Authority

  • Sociological research: cost 125 → 100; position 5 → 2

  • Eloquence: moved from the Adaptation branch; cost 75 → 125; position 3

  • Mining trade reputation: cost 75 → 150; position 2 → 4

  • Negotiation: cost 100 → 175; position 3 → 5

  • Good conditions: cost 125 → 200; position 4 → 6

  • Church doctrine: cost 175 → 250; multiplier 1.20 → 1.30

More from The Last Haven

Other announcements

All news
Game update27 Apr 2026[Update] Version 5.09.12Added a range indicator when selecting buildings · Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description · Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended · Fixed a bug that prevented the settlement from consuming food · Fixed a bug where the cemetery's radius remained visible when t…Game update4 Dec 2025[Update] Version 5.09.11Increased population limits on all difficulty levels (+50 units). · Fixed incorrect camera movement behavior when using WASD. · Fixed an issue where the windmill stopped working after loading a save. · Fixed a problem where the camp failed to function after loading a save. · Fixed a bug causing built power lines to disappear when switching to the global map.In-game event5 Oct 2023[GLOBAL UPDATE] VERSION 3.02.27Greetings friends, let me introduce you to the next update of our game, which consists of both improving existing aspects of the game, fixing significant bugs, and introducing new mechanics and buildings: · Added a new building "Сemetery". · Added return of a part of spent resources after demolition of a building. · Increased resource storage limits. · Fixed duplication of units after interacti…