The Last Haven
Playing now
13−11 vs. yesterday
41%of peak
All-time peak
3214 Sep 2026
Playing now
13−11 vs. yesterday
All-time peak
3214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | [GLOBAL UPDATE] VERSION 3.02.27 Greetings friends, let me introduce you to the next update of our game, which consists of both improving existing aspects of the game, fixing significant bugs, and introducing new mechanics and buildings: · Added a new building "Сemetery". · Added return of a part of spent resources after demolition of a building. · Increased resource storage limits. · Fixed duplication of units after interacti… | — | |
| Community | UPDATE ANNOUNCEMENT. PROBLEMS IN DEVELOPMENT. Greetings to all. My name is Alecksw, many of you who have followed the game before know me as a developer who has been involved in the game and technical support of the project since the beta test. Earlier, I reported that the problems with the development of the game are directly related to the war in Ukraine, this conflict really seriously affected the pace of development and improvement of… | — | |
| Major update | [GLOBAL UPDATE] VERSION 3.03.13 Added New building "Camp" · Added Saving the research queue. · Fixed Production efficiency. · Fixed Duplicate raids. · Fixed HMMWV could fall under the map. · Fixed The imposition of one location on another. · Fixed Shortcomings on the location "Forest". · Fixed Shortcomings on the location "Village". · Fixed Loading screen. · Fixed Incorrect display of electricity in the building panel. · Fixe… | — | |
| In-game event | [UPDATE] VERSION 3.02.26 Fixed AI for workers (when they see an enemy, they run into a building, arm themselves (with hammers, axes, etc.) and wait there). · Fixed resource collection station (displaying the panel for selecting the resource to be collected). · Fixed critical error in production (factory). · Fixed a bug due to which the resource could go into minus. · Fixed cars (the presence of cargo in the trunk at th… | — | |
| In-game event | [UPDATE] HOTFIX 3.02.19 Fixed a critical bug that caused all major events in the game to collapse. · Fixed graphic settings in the game (critical error with Resolution scale). · Fixed raids (critical error with display, with entrance to locations, etc.). · Fixed a critical bug with the display of Chinese and Korean languages. · Fixed graphical display of laws, added sounds. · Optimized AI. | — | |
| Steam news | [RELEASE] VERSION 3.02.18 The Last Haven, after two and a half years of early access, enters the current release version. · Added control settings (key bindings). · Added graphics and display settings. · Added anti-personnel mines to the game. · A system of laws has been added to the game (a new resource has been added - politics points). · Research queue implemented. · Added dynamite to production in factories. · Added… | — | |
| Community | INFO-POST #4. Happy New Year! Hi everyone ! We were silent for a long time, kept an operational pause, forced you to be upset about the lack of support for the game, I'm sure you have serious doubts that the game will reach the release. I think it's time to show the cards. It's no secret that this year our team had two turning points: 1 - the war in Ukraine seriously undermined the combat effectiveness of our team, as some… | — | |
| Community | Merry Christmas and Happy Holidays! As Christmas draws near, We wish you joy and cheer, May your holidays be bright, Filled with love and delight. May all your wishes come true, And may the holidays bring good things to you, From the bottom of our heart, Merry Christmas, dear friends, never to part. This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. We would like to thank you… | — | |
| In-game event | [UPDATE] HOTFIX 2.08.02 - Added music volume settings - Fixed display of actual research time - Fixed the save game window (the panel did not close) - Fixed a critical bug due to which it was impossible to install machine guns on cars and armored cars - Fixed a bug when RPGs and dynamite did not destroy cars in the location | — | |
| Major update | [UPDATE] VERSION 2.08.01 - New UI (completely new design, style, high resolution elements) - Construction of "Outposts", improvement, resource extraction, resource transportation to the base - Added a new building "Gate" (functions to open / close the gate if there is at least one guard on them) - Added the ability to hide/show the log and map - Added "Outposts" at the place of previously captured locations (send squad… | — | |
| Esports | Total Conflict: Resistance Parallel while working on "The Last Haven", we are developing a completely new game "Total Conflict: Resisitance". A unique mixture of genres, beautiful graphics, addictive gameplay. Come on in, add it to your wishlist. Thank you! | — | |
| In-game event | [UPDATE] HOTFIX 2.06.06 - Fixed a critical bug in stationary machine guns - Updated version for weak computers, to install it, select the "dx9_build" build in the game properties P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me! | — | |
| In-game event | [UPDATE] VERSION 2.06.05 - Fixed a bug in the level 1 greenhouse collision (sometimes builders got stuck in it) - Fixed a bug with units on the global map (if someone entered your city, you will not be able to attack any other location) - Fixed transport selection bug - Fixed a bug with the simultaneous return / attack of several units on the base - Fixed a bug when declaring war on the army of Colonel Madson (the enem… | — | |
| In-game event | [UPDATE] VERSION 2.06.01 - Improved the assortment of weapons at the merchant - Fixed behavior of workers when attacked by enemies - Fixed vehicle refueling - Fixed vision range for workers - Fixed critical bug in AI (reaction time) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the… | — | |
| In-game event | [UPDATE] VERSION 2.05.27 - Optimized characters, significantly increased the number of FPS - Weakened all animals, reduced the frequency of attacks of packs of animals, added attacks of wild boars - Added a new situation (expedition - search for weapons, thanks for that Sgt.Ray) - Added 4 new secret rifles from the Second World War - Temporarily removed "Torture" from the game - Fixed merchants (once again) - Fixed env… | — | |
| In-game event | [UPDATE] VERSION 2.05.23 - Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual productio… | — | |
| Major update | [UPDATE] VERSION 2.05.22 In the current update: - Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an en… | — | |
| Community | Happy New Year! Dear friends, this past year has, for reasons known to all, been difficult not only for us, but also for the world... However, this does not stop us from being optimistic about the future and making ambitious plans! We are sincerely thankful to everyone who stayed with us this year, supported us in development, helped us with translation of the game, identified bugs and shortcomings, inspired u… | — | |
| Community | Merry Christmas! Christmas is full of shiny things That sparkle, gleam and glow. These holiday pleasures dazzle us, And yet, deep down, we know... That Christmas has its special gifts, But our year-round joy depends On the cherished people in our lives, Our family and friends. By Joanna Fuchs Dear friends, thank you for your support, thank you for staying with us - it keeps us going. We are happy to celebrate t… | — | |
| In-game event | [UPDATE] VERSION 1.10.15 Hello friends! I continue to delight you with weekly updates! In the update version 1.10.15 you will find: - By numerous requests, dynamite has been added to the game (you can use it to clear the space for construction, but remember that the exploded resources will be irretrievably lost). Produce dynamite in factories. - New effects for explosions, destruction of objects - Fixed research branch… | — | |
| In-game event | [HOTFIX] VERSION 1.10.06 - Fixed selection of soldiers and vehicles (selection errors) - Fixed display of loot (on the TAB key) - Fixed a bug when taking loot (when you selected your soldiers) - Fixed progress bar (when constructing buildings) - Fixed English localization in some situations - Improved movement mechanics on the global map. Now, if your squad is motorized, then you get a bonus to movement (+25 on the ter… | — | |
| In-game event | [HOTFIX] VERSION 1.10.04 - Optimization of the strategic game mode (low fps fixed) - Change of seasons for the strategic game mode - Now you do not need the "Headquarters" to enter the strategic mode of the game (but you cannot create expeditions without the "Headquarters" building) - Improved starting location (when entering the game) - Fixed collision errors for cars in new locations (in random battles) - Fixed vehic… | — | |
| Major update | [GLOBAL UPDATE] VERSION 1.10.03 Hello friends! For the past few months I've been working on a global update. Due to the scale of the changes in the project, it was impossible to release updates to the game. Finally, I can show you what I was working on: - Strategic game mode on the global map (You can attack the enemy, attack its bases, capture entire provinces, soon you will be able to create fort-posts, extract rare resourc… | 7469311 | |
| Community | [INFORMATION] For the past few months I have been working on a global update. Due to the scale of the changes in the project, it was impossible to release updates to the game. I need some more time to finalize the systems on the global map. What will be in the global update: Strategic game mode on the global map More than 10 new locations have been created for random battles New Features (Creation of Squads)… | — | |
| Major update | [UPDATE] VERSION 1.03.30 - Added the ability to extract resources from all types of fences at the location (using the buildings of the resource collection point, sawmill, quarry) - Added the ability to install heavy machine guns on cars (Pickup, Truck, Hummer) - Added cars to the starting location "City" - Improved selection and movement of units (now you can select several cars and infantry at the same time, cars move… | — | |
| In-game event | [UPDATE] VERSION 1.02.19 - Fixed a critical error in the event system (cinematic mode was enabled) - Fixed a bug when the executioner executed himself - Fixed minimap (fixed critical errors, added dynamic markers) - Fixed AI for cars (finding a way, going to a raid) - Fixed the unit selection algorithm (on the keys ~, F1, F2, F3, F4) - Fixed bugs in events when loading the game - Fixed minimap in tactical battles | — | |
| Major update | [UPDATE] VERSION 1.02.18 - Added minimap to the game - Implemented new AI for cars - Added voice acting for zombies - Reduced damage for the driver and passengers in cars (-35%) - Added a button to select all armed residents in the settlement (key ~) - Fixed AI for soldiers (now units hold formation when turning, the distance between soldiers in formation is increased) - Fixed the icon of the advancing enemy after rest… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.