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The Last HavenNews[INFORMATION]
Community

[INFORMATION]

The Last Haven · published 3 Aug 2021, 17:37 UTC

All newsPlayers around this dateRead on Steam

For the past few months I have been working on a global update. Due to the scale of the changes in the project, it was impossible to release updates to the game. I need some more time to finalize the systems on the global map.

What will be in the global update:

Strategic game mode on the global map
More than 10 new locations have been created for random battles
New Features (Creation of Squads)
New buildings (Headquarters, Repair & Service Point)
New systems for the repair and production of vehicles
New research tree
New civilian transport, armored personnel carrier
Editing the player's faction (flag, army uniform, police uniform, faction name)
And other gameplay improvements

P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!

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In-game event13 Sep 2026[Update] Version 5.09.13Changes New weapons · Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 · Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery · Working radius removed — the building now covers the entire map · The interface now shows the number of burial slots: occupied / free · Fixed the building…Game update27 Apr 2026[Update] Version 5.09.12Added a range indicator when selecting buildings · Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description · Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended · Fixed a bug that prevented the settlement from consuming food · Fixed a bug where the cemetery's radius remained visible when t…Game update4 Dec 2025[Update] Version 5.09.11Increased population limits on all difficulty levels (+50 units). · Fixed incorrect camera movement behavior when using WASD. · Fixed an issue where the windmill stopped working after loading a save. · Fixed a problem where the camp failed to function after loading a save. · Fixed a bug causing built power lines to disappear when switching to the global map.