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The Last HavenNews[UPDATE] VERSION 1.02.18
Major update

[UPDATE] VERSION 1.02.18

The Last Haven · published 18 Feb 2021, 17:10 UTC

All newsPlayers around this dateRead on Steam

- Added minimap to the game
- Implemented new AI for cars
- Added voice acting for zombies
- Reduced damage for the driver and passengers in cars (-35%)
- Added a button to select all armed residents in the settlement (key ~)
- Fixed AI for soldiers (now units hold formation when turning, the distance between soldiers in formation is increased)
- Fixed the icon of the advancing enemy after restarting the game
- Fixed bugs when loading a previously saved game (information about enemy units)
- Removed a tree floating in the air at the "Forest" location (critical error that caused workers to break)
- Fixed research window (at some resolution it was impossible to press the initial research button)
- Optimization (significantly reduced memory load)

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In-game event13 Sep 2026[Update] Version 5.09.13Changes New weapons · Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 · Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery · Working radius removed — the building now covers the entire map · The interface now shows the number of burial slots: occupied / free · Fixed the building…Game update27 Apr 2026[Update] Version 5.09.12Added a range indicator when selecting buildings · Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description · Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended · Fixed a bug that prevented the settlement from consuming food · Fixed a bug where the cemetery's radius remained visible when t…Game update4 Dec 2025[Update] Version 5.09.11Increased population limits on all difficulty levels (+50 units). · Fixed incorrect camera movement behavior when using WASD. · Fixed an issue where the windmill stopped working after loading a save. · Fixed a problem where the camp failed to function after loading a save. · Fixed a bug causing built power lines to disappear when switching to the global map.