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The Last HavenNewsHappy New Year!
Community

Happy New Year!

The Last Haven · published 1 Jan 2022, 06:07 UTC

All newsPlayers around this dateRead on Steam

Dear friends, this past year has, for reasons known to all, been difficult not only for us, but also for the world... However, this does not stop us from being optimistic about the future and making ambitious plans!

We are sincerely thankful to everyone who stayed with us this year, supported us in development, helped us with translation of the game, identified bugs and shortcomings, inspired us with tips and suggestions!

We wish you a Happy New Year! May the new year bring prosperity and peace to your families, wealth and comfort to your homes, peace and harmony to your souls, and prospects and success to your affairs!

And finally, at the request of some members of our humble community, we are publishing a roadmap for the near future:

Will be fixed:
- Switching to "crawl lying down" mode soldiers randomly;
- APC selection when mouse clicks anywhere at the top of the location;
- Incorrect operation of the vehicle refueling system;
- Some soldiers are not shown on the mini-map;
- Freed inhabitants of neighboring locations are not unloaded from the transport on arrival at the base;
- When exiting the game in the main menu and start a new game on another map chooses the old map;
- Disappeara raiding party from global map;
- Some farms don't start production after building;
- Infinite purchase of goods when buying a second (identical) item from a vendor;
- Unable to collect people in church (from danger) at 100% stability;
- Cursor does work with displacement at high screen resolutions;
- Incorrect routing by resource gatherers to the following resources: screen;
- Map reverts to original size after saving is loaded;
- The ability of zombies and wild animals to get through the fence;
- Displaying a "win" message when raiders enter a City while loading the map, followed by loss of raiders;
- Doubling the number of soldiers after returning to base;
- Workers getting stuck at shops and warehouses;
- Game freezes with a view of the global map when an enemy unit enters the base;
- Random vehicle engine starting after returning from the global map;
- General volume slider has no effect on music volume;
- Cutscene, related to torture, hangs up;
- Appearance of enemies inside camp (behind walls) after loading savegame or returning from global map.

Planned:
- Add more flexibility to wall construction system;
- Add a pig counter on the farm;
- Make 5 difficulty levels: very easy/easy/normal/hard/very hard;
- Add fuel mining methods (methane-based pig farms);
- Add a fuel-consuming generator to increase production levels;
- Add a gathering point for unoccupied workers;
- Add additional settlements with which to maintain diplomacy;
- Add binds for groups of soldiers;
- Reduce duration of winter on easy difficulty;
- Add the ability to move the camera by clicking on the mini-map;
- Add the ability to mine iron ore and polymers;
- Add more options to customize sound;
- Add a "hold position" option for units;
- Add a resource expenditure and income graph;
- Change the colour of combat units on the mini map;
- Add mines;
- Add ability to sell resources from a merchant;
- Add ability to temporarily hire mercenaries;
- Make more accurate shooting with stationary machine guns;
- Add ability to turn off the heating in the second level houses;
- Add choice of behavior for workers in danger (flee to home/assembly point, attack back, continue resource gathering);
- Add a system of interaction with corpses (funeral/cannibalism);
- Balance shooting range of RPG and Sniper Rifle;
- Make it possible to send more than four vehicles to a raid;
- Add a "cancel construction" button if construction has not yet begun;
- Make two modes of transport plant (construction and repair);
- Increase range of the camera;
- Add a second type of traders engaged in the sale of resources;
- Make it possible to independently issue first equipment to units;
- Add a weather station in the game to forecast the coming winter;
- Add to the game characteristics description of weapons and buildings;
- Add ability to plant trees;
- Add gates that open/close;
- Add an outpost system;
- Add a supply system.

Happy New Year, friends!

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In-game event13 Sep 2026[Update] Version 5.09.13Changes New weapons · Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 · Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery · Working radius removed — the building now covers the entire map · The interface now shows the number of burial slots: occupied / free · Fixed the building…Game update27 Apr 2026[Update] Version 5.09.12Added a range indicator when selecting buildings · Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description · Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended · Fixed a bug that prevented the settlement from consuming food · Fixed a bug where the cemetery's radius remained visible when t…Game update4 Dec 2025[Update] Version 5.09.11Increased population limits on all difficulty levels (+50 units). · Fixed incorrect camera movement behavior when using WASD. · Fixed an issue where the windmill stopped working after loading a save. · Fixed a problem where the camp failed to function after loading a save. · Fixed a bug causing built power lines to disappear when switching to the global map.