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VoxelMancyNewsPatch 0.2: Lakes, swimming, movement, stealth
In-game event

Patch 0.2: Lakes, swimming, movement, stealth

VoxelMancy · published 13 Sep 2026, 17:16 UTC · build 25285177

All newsPlayers around this dateRead on Steam

Lakes are back — and now you can swim in them

Lakes have returned to the game! And with them, full swimming — bodies of water are no longer just scenery, you can dive in and move around in them.

Swimming for mounts

Mounts can now swim too, in every direction, not just forward. We also added proper jumping out of the water: your character no longer "sinks" unnaturally at the water/land border.

Reworked movement and animations

We've overhauled the character movement system:
-- movement and turning now work in every direction, including diagonals — for both humans and mounts;

-- animations blend smoothly into each other with no jarring transitions;

-- jumps feel more responsive: the animation now accounts for your run-up direction and keeps your orientation on landing;

-- jumps no longer get cut off mid-motion.

Stealth

A new stealth mechanic has been added, toggled with a single button. Stealth also works in building mode — you can construct buildings without drawing attention.

More from VoxelMancy

Other announcements

All news
Game update2 Jun 2026Selection Box updateGrid snapping can now be toggled with G while using the Selection Box. The grid is no longer limited to 1x1x1 or cubic steps. You can now use custom sizes like 2x4x8, 1x8x1, or any other step values, with pivot-based alignment for more precise control. This makes selecting, resizing, moving, copying, and pasting structures much cleaner and more predictable.Game update1 Jun 2026An interactive tutorial has been addedGame update31 May 2026LOD settings and paw stepsFixed lag when loading landscape pieces with a large forest biome. Improved LOD settings should improve performance on low-end computers. Added footstep sounds for paw-footed mounts.