
Released 2026-09-13This update delivers dedicated onboarding tutorials and live Canvas simulations for all three milestone Chaos Waves (Rounds 5, 10, and 15), paired with a comprehensive overhaul of the Round Wager system featuring partitioned reward groups, high-precision stat bullet displays, full-width responsive cards, and live mobile HUD tracking.
Dedicated Chaos Wave Tutorials: New tactical tutorials for Rounds 5, 10, and 15 pause the arena on round load, arming survivors with visual diagrams, encounter mechanics, and complete Bounty Pod reward ladders.
In-Engine Multi-Realm Simulation: The Round 15 tutorial features a live Canvas2D simulation of the Prime and Void realms divided by an active fissure line, rendering authentic in-game Quantum Portals with rotating vortexes and alternating 4-second phase shifts.
Round Wager System Overhaul: All 31 wagers now feature partitioned temporary buffs vs. permanent clear payouts, clean sign-prefixed stat bullets, full-width card subpanels, and live mobile HUD tracker integration.
Round 5: Data Uplink ("Glitch Horizon"):
Features a pure vector arena illustration showcasing the pulsing dashed beacon capture perimeter, central uplink pillar, vertical light beam, and shifting floor hazard tile with diagonal hazard stripes and diamond warning glyphs.
Keeps the visual diagram clean and focused with zero cluttering text inside the graphic.
Tutorial description details all encounter rules: 2.5-second capture hold, screen-clearing EMP shockwave relief blast, shifting hazard tile damage, and the complete Bounty Pod tier reward ladder from Bronze to Platinum.
Round 10: Glitch Hunt ("The Glitch Hunt Anomaly"):
Features a live in-engine Canvas2D preview of the Corrupted Glitch Hopper, displaying real-time hopping flight, glitch-channeling animations, and chromatic aberration effects identical to the primary codex preview.
Explains the 60-second continuous hunt, high-speed evasive behavior, shield escort drones, floor laser trail hazards, and guaranteed Survivor Point (SP) rewards from Bronze (1 SP) up to Platinum (5 SP + maximum Bounty Pod loot).
Round 15: Split Dimensions:
Features an authentic live Canvas simulation displaying both sides of reality: the Cyan Prime Realm on the left and the Violet Void Realm on the right, divided by the central dimensional rift fissure boundary.
Renders the actual in-game Quantum Portals directly from the game engine with rotating accretion rings, dark event horizon cores, and dynamic phase shield barrier rings with zero static mockup recreation.
Live preview alternates active realm vulnerability every 4 seconds to demonstrate the mechanic, displaying clear status readouts (VULNERABLE — FOCUS FIRE vs. IMMUNE — AWAIT PHASE SHIFT).
Tutorial description details the 15-second dual-dimension phase shifts, phase-exclusive vulnerability, destructible portal swarms, spatial rift tears, and complete Quantum Cache Bounty Pod rewards (Bronze to Platinum).
Immediate Arena Start Pausing & Tutorial Log Access:
Tutorials trigger automatically in beginRoundNow() as soon as the arena loads (after leaving the shop or wager selection), pausing the game so players can digest mechanics without enemy threat.
Available for review at any time from the Pause Menu Tutorial / Instructions Log.
Partitioned Reward Subgroups (In-Round vs. On Clear):
All 31 wagers in the arsenal are now cleanly split into temporary in-round combat buffs (IN-ROUND) and permanent completion payouts (ON CLEAR).
Wagers with in-round buffs display radiant green bullet markers, while permanent run payouts (Gold, Vibe Points, Weapon Points, and stat gains) display radiant gold micro-badges and warm golden typography with glowing neon dots.
Removed redundant "on Clear" phrasing from individual bullet items to eliminate text bloat and improve glanceability.
High-Precision Bulleted Stat Displays:
Replaced dense conversational prose across all 31 wagers with concise, sign-prefixed stat bullets (e.g., -15% Weapon Cooldown, +20% Enemy Max HP, 2x Coin Pickup Value, +50 Gold, Voided if 75+ Damage Taken).
Backed by styled vector neon bullet dots (.modifier-bullet-dot) for instant visual distinction between rewards and penalties.
Full-Width Subpanels & Zero Gap Voids:
Redesigned Bounty and Penalty subpanels to stretch across 100% of card width with flexible vertical filling, eliminating uneven margins and empty void gaps across all desktop, Steam Deck, and mobile landscape viewports.
Stripped redundant category tags (FIRE RATE, SLOWER, GOLD) from Bounty and Penalty headers while preserving contract requirement tags (NO DASH, DMG LIMIT, PREDATOR) in clean micro-badges on trial cards.
Standardized Terminology & Accuracy:
Audited all 31 wagers to guarantee full-text "Vibe Points" and "Weapon Points" across all titles, descriptions, and bullet points with zero legacy abbreviations (VP, WP).
Corrected Blood Price copy to reference "Life on Kill" instead of legacy "lifesteal", aligning perfectly with the game's flat Life on Kill mechanic.
Mobile Arena HUD Tracker & 3-Column Grid:
Decoupled round wager and contract tracking from desktop HUD suppression, restoring active wager and contract visibility on mobile devices via a streamlined pill anchored below the mobile wave counter.
Enforced a 3-column horizontal card grid on mobile landscape screens down to 560px width, preventing awkward single-column collapsing on mobile devices.