Space Carrier Zero · published · build 25285616
Learn at your own pace. Tutorials wait for Continue by default, with an optional automatic setting. Opening encounters use smaller, bounded squads. Node briefings can be reopened during a visit.
See what your cards do. Card reveals include their prestige-adjusted contribution. The prestige preview explains exactly what you lose, what you keep, and how much stronger future cards become. Reset costs and rewards stay the same.
Recover from a dangerous burst. Survival protection catches overlapping hits near critical hull. After the grace window, spending three uninterrupted seconds above half hull recharges it; a full repair still recharges it immediately.
Keep your ship's character. Campaign cards still apply automatically. Bastion keeps its existing crowd armor and gains up to 15% additional hull damage reduction while surrounded.
A better Classic Endless rhythm. Keep your full campaign power, earn manifest rewards through combat, and catch a brief recovery break after a clear. Bank your haul and leave whenever you're ready.
New mode: Score Attack. Find the TRIAL BEACON artifact to unlock waves with standardized card power and clear deadlines. Use your earned ships and builds, push for more completed waves, and break ties with faster clears. Every tenth cleared wave earns a campaign pack. Banking or closing the game preserves completed-wave scores; the next launch begins a fresh attempt.|
New node: Rescue Escort. Guide a civilian freighter through three ambushes. Protect its hull for a better reward, including a card pack. Losing the freighter won't end your run.
Progress preserved. The update keeps the original save and creates a separate working save for the new version. Existing campaign card stats and prestige economics are preserved.