
We've just dropped a big update for our demo in preparation for Next Fest!
First thing is that we've moved off of playtest channels, and released this as an official Steam demo!
This Demo will up run through the end of the Next Fest event, which ends on the 26th of October. Here's an overview list of the most impactful changes we've made for this update...
Extended 2 hour time limit
Improved performance.
Improved server performance. Reduced build sizes. Reduced memory usage.
UI updates including an overhaul to minigame looks and the collection menu.
New areas.
Updates to existing areas.
Improved Combat Mechanics
Player housing- Estate can now be rebuilt. UI and animations are placeholder for now.
Being able to play characters in different worlds/servers if the server allows it.
Badongerst Desolate Zones are properly set up and now players will be able to contribute to them and reap the rewards. There is a menu to track these now.
More pop-up events have been added to the game as well as a menu to seek them out and see which are active.
Added more spells and rituals
New warping system involving charging up occultist locations and then using charge to warp between locales.
You can now interact with various occultist shrines in the world, allowing for getting items from death and a fast travel system.
More world events, with better messaging on when and where to start certain world events.
Skip tutorial button has been added to the character creator. This skips the estate introduction.
Added an Arachnophobia mode that changes spiders into Thrunks. Further updates may be made to this mode at later times.
Changes to how loading is done to reduce build size.
Ensure that connecting to a local server connected locally
XP values in the skill menu are now limited to 3 decimal places. Item boxes are limited to 4.
Warden skill is appropriately named now in several places.
Added a gold limit of 999,999,999.
Can now access the character tab while at the bank.
Fixed some issues that occurred when switching upscaler while in game.
Minigames will no longer repeat in a craft unless all available minigames have been done.
Server no longer starts an additional process to perform physics calculations.
Added levers and gates to areas of the map.
Tooltip text size has been increased in many areas.
Adjustments to terrain loading for the open world.
Adjustments to scene loading for various scenes.
Adjustments to NPC loading.
Tuned many graphical settings.
Fixed some interactions with plants and event objects not working every time.
Prevent starting a craft if one of the results can only have 1 item in your inventory at a time.
Fixed an issue that could cause a popup to stay up indefinitely if you failed to connect to the server at the right time.
Quest updates.
We are Very Excited to announce that the game will officially launch into Early Access on...