Quantum Covenant Playtest · published
The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you.
Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s).
Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole.
Beams and the aim reticle no longer stop short at a ring's hidden trigger volume.
Enemy spawns are telegraphed with a decal on the ground rather than a flat sigil that used to sink into curved terrain.
A single missed connection to the coordinator no longer ends your session; the game tells you when the connection drops.
Are-you-sure popups say CANCEL instead of BACK.
Projectile spawns describe themselves once instead of on every shot, cutting network traffic in busy fights.
Voice lines and world sounds now pause only on a real pause.
The pause menu's loadout icon is centered correctly.
A visual bug where a shared material could hand back the wrong texture data.