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Quantum Covenant PlaytestNews09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)
Game update

09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)

Quantum Covenant Playtest · published 13 Sep 2026, 17:44 UTC

All newsPlayers around this dateRead on Steam

Boss

  • The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you.

Certification Range

  • Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s).

  • Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole.

  • Beams and the aim reticle no longer stop short at a ring's hidden trigger volume.

VFX

  • Enemy spawns are telegraphed with a decal on the ground rather than a flat sigil that used to sink into curved terrain.

Party and Connection

  • A single missed connection to the coordinator no longer ends your session; the game tells you when the connection drops.

  • Are-you-sure popups say CANCEL instead of BACK.

Performance

  • Projectile spawns describe themselves once instead of on every shot, cutting network traffic in busy fights.

Fixes

  • Voice lines and world sounds now pause only on a real pause.

  • The pause menu's loadout icon is centered correctly.

  • A visual bug where a shared material could hand back the wrong texture data.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…Game update8 Sep 202609/07/2026 Update (Steam Friend Join, Reroll Economy, Controller Support)Steam and Party · Friends can see when you're joinable and join you directly, mid-run or from cold. · The squad announces what just happened to it: joins, leaves, kicks. A kicked pilot is told they were kicked. · Enter joins a lobby; the squad shows itself under the button. Rewards · Rerolls are a charge economy now, not a fourth card: everyone starts with 1, the keystone grants 2 ranks at +1 e…