Quantum Covenant Playtest · published
Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back.
Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36.
HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade steps are larger.
New mod channel: CHAIN. A beam hit arcs to nearby enemies, each link doing less than the last, blocked by cover.
Rich presence: friends can see your wave, level, class, and squad size from your profile without joining.
A SURVEY button on the run-end screen and inside FEEDBACK.
Remote co-op guests now prewarm wave meshes the way the host always has; the Death Sphere no longer stutters on spawn for a guest client.
The wedge watchdog was deleting live aerial bombers at cruising height, mistaking their normal descent for being stuck.
Missile salvos double-played their hit-confirm sound on a direct hit.
Settings steppers show position pips and fade out arrows that would do nothing.
VSYNC defaults to ADAPTIVE.