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Quantum Covenant PlaytestNews09/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)
Game update

09/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)

Quantum Covenant Playtest · published 10 Sep 2026, 04:19 UTC

All newsPlayers around this dateRead on Steam

Onboarding

  • A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward.

  • The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead.

Certification Range

  • Fixed a trigger-box authoring bug on the drift ring's hit volume.

  • Ring passes count on the actual geometric plane the ring draws.

  • The playground section is laid out as fixed groups around the deck.

  • The drift station shows a live slip readout with audible feedback on an early bail.

Audio

  • Master volume trimmed -6 dB with a limiter and a fade-in on the very first sound. It was clipping and reading hot at default sliders.

  • Voice lines get their own volume slider, and effects duck under them too.

Pilots

  • STRIDER now ships locked and opens on the career's first Warden kill.

Enemies

  • The LEECH is renamed ANCHOR everywhere a player can see it (name only).

Party and Lobby

  • Three lobby bugs fixed: a failed Steam-lobby join joining the wrong party, a ghost listing, and an uncapped squad.

  • The mission preview thumbnail was pulling from the wrong scene.

Controller

  • A large UI pass: a hint strip on every menu naming the buttons, pad glyphs instead of spelled-out letters, and pad support reaching the lobby, skill tree, run-end screen, reward screen, and record tabs.

Fixes

  • A serious stability bug: pressing ONE MORE RUN could freeze the game outright. Fixed.

  • The garage's showcase bay was painting a placeholder hull instead of your actual paint job.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update8 Sep 202609/07/2026 Update (Steam Friend Join, Reroll Economy, Controller Support)Steam and Party · Friends can see when you're joinable and join you directly, mid-run or from cold. · The squad announces what just happened to it: joins, leaves, kicks. A kicked pilot is told they were kicked. · Enter joins a lobby; the squad shows itself under the button. Rewards · Rerolls are a charge economy now, not a fourth card: everyone starts with 1, the keystone grants 2 ranks at +1 e…