Quantum Covenant Playtest · published
A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward.
The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead.
Fixed a trigger-box authoring bug on the drift ring's hit volume.
Ring passes count on the actual geometric plane the ring draws.
The playground section is laid out as fixed groups around the deck.
The drift station shows a live slip readout with audible feedback on an early bail.
Master volume trimmed -6 dB with a limiter and a fade-in on the very first sound. It was clipping and reading hot at default sliders.
Voice lines get their own volume slider, and effects duck under them too.
STRIDER now ships locked and opens on the career's first Warden kill.
The LEECH is renamed ANCHOR everywhere a player can see it (name only).
Three lobby bugs fixed: a failed Steam-lobby join joining the wrong party, a ghost listing, and an uncapped squad.
The mission preview thumbnail was pulling from the wrong scene.
A large UI pass: a hint strip on every menu naming the buttons, pad glyphs instead of spelled-out letters, and pad support reaching the lobby, skill tree, run-end screen, reward screen, and record tabs.
A serious stability bug: pressing ONE MORE RUN could freeze the game outright. Fixed.
The garage's showcase bay was painting a placeholder hull instead of your actual paint job.