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Quantum Covenant PlaytestNews09/07/2026 Update (Steam Friend Join, Reroll Economy, Controller Support)
Game update

09/07/2026 Update (Steam Friend Join, Reroll Economy, Controller Support)

Quantum Covenant Playtest · published 8 Sep 2026, 04:55 UTC

All newsPlayers around this dateRead on Steam

Steam and Party

  • Friends can see when you're joinable and join you directly, mid-run or from cold.

  • The squad announces what just happened to it: joins, leaves, kicks. A kicked pilot is told they were kicked.

  • Enter joins a lobby; the squad shows itself under the button.

Rewards

  • Rerolls are a charge economy now, not a fourth card: everyone starts with 1, the keystone grants 2 ranks at +1 each, a boss clear grants +1, capped at 3. A dedicated REROLL button replaces the card.

Controller

  • Look-stick input is framerate-independent, curved, and device-aware, and slows automatically as the crosshair crosses an enemy.

  • The skill tree, roster, run log, and spotlight screens now answer a pad.

Audio and VO

  • The announcer splits into two voices: hype and ship-computer, with nine new lines on the certification range.

  • Eva congratulates you for clearing a calibration station.

  • Music ducks under VO.

Naming

  • GRAPPLE is ENERGY TETHER on every player-facing surface

Arks

  • DREAD is shelved off the pick screens and out of the garage.

Bug Reporting

  • A crash you haven't been asked about opens the report panel once, automatically, at the menu.

  • Fixed two bugs where reporting or testing a crash could destroy the only copy of it.

Waves

  • The aerial bomber can no longer headline a wave entirely on its own.

Fixes

  • A null UI-state crash on launch.

  • Two coordinator stability fixes.

  • The combo meter stopped crediting STRIDER for flying upward.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…