Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Verse ProjectNewsDev Blog 2: Suits, Faces, and the Math Holding It Together
Community

Dev Blog 2: Suits, Faces, and the Math Holding It Together

Verse Project · published 13 Sep 2026, 17:49 UTC

All newsPlayers around this dateRead on Steam

Hello, Spacers!

Today, a look at two things we've been heads-down on lately - how characters work under the hood, and what it actually takes to simulate a solar system at real scale.

🧑‍🚀 A New Foundation for Characters

We're moving to a new universal framework that will power both player characters and NPCs. It gives us a lot more flexibility across body types, outfits, and future customization options.

This system is the base for everything more detailed we want to add later - faces, body shapes, and beyond. We've also significantly upgraded our spacesuits compared to the older versions you might remember, and this is just the start.⚙️ Building a 1:1 Solar System: What the Engine Couldn't Do

Three things we had to build from scratch, because Unreal simply doesn't handle them out of the box.

Multi-axis gravity. UE supports gravity on a single axis by default. For a realistic space environment, that's a hard wall, so we wrote our own gravity simulation from scratch.

Procedural generation at real scale. Generating celestial bodies at true 1:1 solar system scale isn't something off-the-shelf tools can do. We built our own GPU-based system that offloads the heavy math to video cores. GPUs have far more cores than CPUs, so generation speed scales with them.

Double-precision math on GPU. Most engines, Unreal included, can't fully run double-precision floating point on the GPU without losing accuracy. At solar system scale that loss matters a lot, coordinates start to drift and physics breaks down. So we implemented double-precision computation ourselves.

None of this is exotic research. It's just what happens when you refuse to fake the scale.

Happy to go deeper on any of these if there's interest in the comments.Want to see more of this kind of thing? Our Discord, Reddit and Twitter get project updates more often than Steam does:

[Discord] [Reddit] [Twitter/X]

More from Verse Project

Other announcements

All news
Game update11 Sep 2026Verse Project v0.0.7.461 - Cargo, Trading & FlightHey, Spacers! A new Verse Project update is now live. This post covers v0.0.7.461 , bringing improvements to cargo handling, inventory persistence, trading, ship flight and network reliability. UI & Settings -Added a camera field of view (FOV) setting under Video settings -Updated the vehicle selection interface -Repositioned coordinates on the displays of Shuttle Bao and Corvette Harbin -Remov…Game update7 Sep 2026Verse Project v0.0.7.458 - Ships & StabilityHey, Spacers! A new Verse Project update is now live. This patch improves ship landing and persistence, equipment synchronisation, network object visibility, and planetary performance, alongside several control, tutorial and visual fixes. Here's what's changed in v0.0.7.458 . Ships & Landing -Improved landing gear stability on slopes, uneven terrain and height differences -Fixed prolonged slidi…Game update4 Sep 2026Verse Project v0.0.7.455 - Performance & StabilityHey, Spacers! A new Verse Project update is now live. This patch focuses primarily on planetary object generation, character creation and respawning, ship behaviour, UI improvements, and a number of smaller audio and visual fixes. Here's what's changed in v0.0.7.455 . Performance & World -Improved planetary object generation, prioritising objects closest to the player -Smaller objects are now p…