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Verse ProjectNewsVerse Project v0.0.7.461 - Cargo, Trading & Flight
Game update

Verse Project v0.0.7.461 - Cargo, Trading & Flight

Verse Project · published 11 Sep 2026, 15:57 UTC

All newsPlayers around this dateRead on Steam

Hey, Spacers!

A new Verse Project update is now live.

This post covers v0.0.7.461, bringing improvements to cargo handling, inventory persistence, trading, ship flight and network reliability.

UI & Settings

-Added a camera field of view (FOV) setting under Video settings
-Updated the vehicle selection interface
-Repositioned coordinates on the displays of Shuttle Bao and Corvette Harbin
-Removed the resource indicator from the tablet interface
-Updated the button used in the tutorial step for leaving the hangar

Ship Handling & Hangars

-Reworked how cargo weight affects acceleration, braking and turning, and fixed ship mass updates when cargo changes
-Fixed celestial body gravity calculations and their effect on ship movement
-Fixed ship requests being processed before the previous instance had finished being removed
-Fixed saved ship state issues that could interfere with loading, docking and undocking
-Fixed landing gear state loading on Shuttle Bao and Corvette Adalia

Inventory & Cargo

-Fixed restoration of inventory items, installed equipment and ship cargo when logging back in or recalling a ship
-Fixed cargo transfers from stations to ships, ensuring transfers respect available hold capacity
-Fixed items being deducted more than once during simultaneous inventory operations
-Fixed cargo space rounding errors that could incorrectly block resource collection from extractors or wreckage
-Fixed an incorrect ownership check that could prevent collecting extractor resources into a ship

Trading

-Installed equipment can no longer be sold on the market; bulk sales skip equipped items and pay only for items actually sold
-Fixed trading errors when inventory changed during a sale, preventing incorrect item deductions

Combat & Networking

-Fixed damage processing when multiple sources hit at the same time
-Improved nearby ship and object synchronisation, including after switching vehicles or missing network updates
-Fixed delayed network updates causing deleted objects to reappear
-Improved connection reliability at high or fluctuating ping
-Fixed player data requests when the player had not yet appeared in the networked area

Audio & Visuals

-Updated walking and running footstep sounds
-Added pressure release sounds for ship doors and airlocks
-Optimised dust effects around the station

Thanks to everyone continuing to test the game and send us feedback.

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