Verse Project
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Verse Project v0.0.7.455 - Performance & Stability Hey, Spacers! A new Verse Project update is now live. This patch focuses primarily on planetary object generation, character creation and respawning, ship behaviour, UI improvements, and a number of smaller audio and visual fixes. Here's what's changed in v0.0.7.455 . Performance & World -Improved planetary object generation, prioritising objects closest to the player -Smaller objects are now p… | — | |
| Major update | STAGE V: Playtest Update Playtest Update - Demo Timing & What's New Hey, Spacers! We have an important update regarding the Verse Project demo. We previously planned to release the demo by the end of August. We've decided not to rush it out and instead spend some more time testing and improving the current build. We're sorry for the delay. We also don't want to replace one missed date with another, so we're not announc… | — | |
| Community | Meet the BAO - Your First Ship in the Demo Hey, spacers! The demo is close, so it’s time to take a closer look at the spacecraft every pilot will receive for free at the start: the BAO. The BAO is a light reconnaissance craft built to reach places nobody has surveyed yet. It is manoeuvrable, economical on fuel, equipped with a sensitive scanner and difficult to detect thanks to its low thermal signature. Everything about the craft is fo… | — | |
| Community | About the playtest - and what's next This week our trailer traveled a lot further than we planned for, and thousands of you found the game at once. Welcome - genuinely glad you're here. Some of you also found the playtest. Quick context: that was an old build, released months ago for a small number of concurrent players. It was never meant to handle this kind of traffic, and its current state isn't a fair picture of the game. We'v… | — | |
| Community | Dev Blog 1: What You Build Stays Built Hello, Spacemen! Starting with this post, we're moving to a new format for our updates. Instead of dense patch notes, we'll be sharing smaller, more regular dev diaries - picking a couple of things we're working on and telling you the story behind them in more detail. This time, we want to walk you through two things that shape what it actually means to live and work in the Verse universe. 🏗 E… | — | |
| Community | Holiday Test Client Update ✨ Happy New Year, Spacers! ✨ The Verse Project team would like to wish you a Happy New Year! Thank you for spending this year with us — exploring, testing, sharing ideas, and helping shape the Verse universe step by step. Your feedback and support mean a lot to us and help guide the project forward. The start of a new year is a moment to look back, let go of what no longer matters, and set new… | — | |
| Community | Stage IV: Update Available 🫡 Hello, Spacemen! The Verse Project team is excited to introduce a new update for our technical demo. Yes, this is finally Stage IV ! However, this time, we have significantly deviated from our initial plans to focus more on important aspects. We have concentrated on performance, network code optimization, orbital flights, and combat systems. We hope this will add more variety to the gameplay… | — | |
| Community | Stage III Update Available 🫡 Hello, Spaceman! o7 We’re a bit late this time, as we needed to spend extra time on polishing, optimizations, and additional adjustments. The main goal of this update is to create truly large orbital structures that you can freely move around. This approach was chosen from the beginning to lay the groundwork for a variety of objects in space and on planetary surfaces. The project demo is ava… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.