Genome Guardian 2
Playing now
7+2 vs. yesterday
7.0%of peak
All-time peak
100Mar 2026
Playing now
7+2 vs. yesterday
All-time peak
100Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.8.2 🚨 "THE DAILY DIVE UPDATE" releases 28 AUG (in about 3 weeks!) 🚨 "THE FULL RELEASE UPDATE" releases 11 OCT ⚖ BALANCE · "Snare" Guardian: Damage +50% → +60%. 🔄 CHANGES · SETUP DIVE Button Warnings: · "Tractor" Barrel + "Tempest" Guardian: Tempest is designed around Knockback builds but Tractor barrel disables Knockback. · "Tractor" Barrel + "Gloves" Mod: Gloves won't buff Knockback since Tract… | 24578883 | |
| Game update | Update 0.8.1 🚨 "THE DAILY DIVE UPDATE" releases 28 AUG 🚨 "THE FULL RELEASE UPDATE" releases 11 OCT ⚖ BALANCE · REDACTED Guardian: REDACTED , because it was so insanely busted, especially with Armour/Shield builds (still is pretty busted) 🔄 CHANGES · REDACTED Guardian: There's now a one-time SETUP DIVE button warning that states REDACTED when using this Guardian in MINER Mode. · "MINER" Mode: · "BOMBARDME… | 24265227 | |
| Major update | THE DRAFT & MINER UPDATE First off: Really glad to see 𝔂'𝓪𝓵𝓵 liked THE JESTER UPDATE , and I can't thank you enough for all the reviews you guys left because of it 💖 (if you still haven't left one, now's the time boi) ...but it's about time we got some new Modes , ain't it? One is like a massively-improved GG1 "CLASSIC", and the other is entirely new since it revolves around Deposits. Of course, no major update is… | 24221495 | |
| Game update | Update 0.7.7 🚨 "THE DRAFT & MINER UPDATE" (0.8.0) releases JULY 15th (in 3 weeks!) ⚖ BALANCE In general, I've been getting the sense that overall difficulty is a bit undertuned, so I'm buffing Microbes across the board (by a smidge ) and making some Mutations more impactful/noticeable. Reminder that this game is in Early Access and that balance changes like this are both fair game and to be expected. · Glo… | — | |
| Game update | Update 0.7.6 🚨 "THE DRAFT & MINER UPDATE" (Major Update 0.8.0) releases JULY 15th Q & A Q: "you mean July of this year?" A: *bonks you over the head* 🔄 CHANGES · minor adjustments to volume levels of various music tracks (aka making loud ones quieter / quiet ones louder). · "Ammunition" Core + "Extinguisher" Mod: triggering Extinguisher (via an elimination) now triggers a reload. It technically shouldn't… | 23843686 | |
| Game update | Update 0.7.5 🔨 FIXES · I fixed a thing relating to your saved depth in each mode that seems like a big deal but it's hard to tell what actual effect it had - honestly pushing this update now just because of this. If you don't know what I'm talking about here, well, neither do I really - I never saw any actual bugs occuring, just saw a super important piece of code doing the wrong thing, so, 0.7.5 is going… | 23774095 | |
| Game update | Update 0.7.4 ⚖ BALANCE · "Screw" Platform: slightly quicker acceleration, deceleration and turn rate. · "Diffuser" Barrel: Firerate -60% → -65%. · "Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique) · "Plow" Mod: if Firerate is <= 0.5/s: Damage/Knockback/Size +75% → +80%. 🔄 CHANGES · Core Des… | 23754469 | |
| Game update | Update 0.7.3 ⚖ BALANCE · "Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms). · "Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster) · "Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff). 🔄 CHANGES · added some more SETUP menu DIVE button warnings (ex. "Barrie… | 23709706 | |
| Game update | Update 0.7.2 ⚖ BALANCE · "Curler" Guardian: Damage -30% → -35% (it's insanely strong). · Chips: · Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip ) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol) · De… | 23614556 | |
| Game update | Update 0.7.1 So there's a number of things here that were actually already in 0.7.0 but I'm stating them them now since the 0.7.0 patch notes are completely incomprehensible (mostly the fan art / music - didn't want them to get lost in the sauce of 0.7.0 notes) ⚖ BALANCE · "Maw" Guardian: now that a lot of what made it grossly OP before has been "handled", I'm reducing the rate that its self-Damage occurs p… | 23565000 | |
| Major update | THE THE JESTER UPDATE Alright, time to actually get serious for a moment. This ENTER THE CARNI no THE CIRCUS IS IN TOWN The Jester Guardian is finally in th NEW GUARDIAN: JESTER 🃏 Jester has finally returned - dude do you have any idea how much I put into this? I've been working on this one single Guardian for about as long as it's taken to fully implement every single other one . Maybe it's me that's the clown. I… | 23506372 | |
| Game update | Update 0.6.7 🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨 ⚖ BALANCE · "Accelerator" Mod: buff decays over 1s → 2s (which makes it stronger). 🔄 CHANGES · "BROOD" Mode: Mutations/Chips/Studies relating to Exalted/Enraged Microbes now won't appear. · "Boombox" Guardian: did a number of tweaks to make the difference between low and high decibels more pronounced/noticeable. · "Goliath" Hull: renamed to… | 23295750 | |
| Game update | Update 0.6.6 🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨 🔄 CHANGES · "Knob - Web" Music: reduced volume by 25%. 🔨 FIXES · Hue was inverted for new players for the first few hours. Kinda surprised nobody reported this but I guess they didn't know it was a bug, heh... (this is the main reason for this update) · should now be impossible for music to cut out due to too many sounds playing. · Weapon… | 23206036 | |
| Game update | Update 0.6.5 ⚖ BALANCE · "DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀) 🔄 CHANGES · Performance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. ( helps , not guarantees - your 14 year old laptop without a graphics card is still… | 23160948 | |
| Game update | Update 0.6.4 🔄 CHANGES · there's now a slight time slowdown effect when you take damage (which scales with how much damage you took and how much Shield/Health you have remaining). I currently don't think anyone's going to be bothered by this new feature but I'll add a Setting if people genuinely don't like it (after they've actually had a chance to witness it in-game). · "Sanguine" Guardian: Unlock by elim… | 23071867 | |
| Game update | Update 0.6.3 mostly pushing this out to fix a bug introduced in the last update. 🔄 CHANGES · Chips: · you'll notice some hints at future content in DATABASE\\CHIPS 👀 · "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips. · Explosion Duration +200%: 35 → 30 Biomass. · also shortened some names (ex. "Burn Duration +5s on Burn weapons" → "Burn Duration +5s" - the slot warnings ma… | 23014607 | |
| Game update | Update 0.6.2 ⚖ BALANCE · "Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53! Tempest is very powerful , and you will realize this if you actually spec into Knockback instead of using like, Minigun/Hitscan weapons on it). · Mods: · Stabilizer: Accuracy ranges from -100% to +80% → -80% to +80% . · Impeller: removed Firerate penalty, Ra… | 22981696 | |
| Game update | Update 0.6.1 ⚖ BALANCE · "Plane" Platform: Health Max +30% → +20%. · "Bipod" Mod: · Range & Accuracy +50% → +60%. · halted Platform Speed now returns to normal speed twice as fast. · now stops spinning brackets from spinning while active. · now stops Cerberus turrets from rotating. · now stops "Saucer" Platform movement. · now affects auto aim rotation speed. · "Channel" Gadget: Speed while active -30% → -1… | — | |
| Major update | THE STORY UPDATE If you're reading this, it's because I've finally settled into my new home irl (and because my gang of playtesters have thoroughly tested this update and its content). This is just the first of 5 (currently planned) major updates - each one will always come bundled with new content and mechanics! Rest assured: All those Guardians, Parts, Mods and Modes you see marked as "unreleased" in-game wil… | — | |
| Community | 📝 FEEDBACK/BALANCE SURVEY 📝 CLICK TO FILL OUT SURVEY we're almost done packing & will be moving across the country to our new home in a few days, so I figured I'd set up this player feedback survey for you guys to fill out while I'm away! And of course, Major Update 1: "THE STORY UPDATE" (0.6.0) is still on track for a late April release, and dear lord has it grown to be huge. Like, you know how much I'd get done in those… | — | |
| Community | 💖 Please Add a Review 💖 Early Access launch has exceeded my expectations tenfold already. I Asked For Bug Reports And That's What I Got It's funny - I pushed you guys so hard to report bugs in the Discord that I got an overwhelming amount of them . You guys keep finding things I would never have found myself in a million years . As of 0.5.16, it looks like 95% of bugs have been squashed. This means I can devote a lot… | — | |
| In-game event | Update 0.5.16 🚨 NOTE: Update invalidates saved unfinished dives . (no, not your entire save data) After this patch, I'll be focusing on preparing THE STORY UPDATE (0.6.0) (this time for real) which will likely drop late April. I'll be moving to a new house across the country so I won't be able to update anything until I'm fully settled at the new place (so I reaaally hope this update doesn't introduce any b… | 22541948 | |
| Game update | Update 0.5.15 ⚖ BALANCE · TTTT "Nuke" Weapon: Damage -40% to compensate for its large explosion radius. · "Maw" Guardian: now stipulates that you cannot increase Health Max with this Guardian. · "Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit. · "Fusion" Core: people have been having way too much fun with this so Charge Rate has been reduced from 100 to 3… | 22483036 | |
| Game update | Update 0.5.14 ⚖ BALANCE · "Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%) · "Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.) 🔄 CHANGES · "Aperture" Guardian: colou… | 22469654 | |
| Game update | Update 0.5.13 yet another "probably definitely maybe the last update before 0.6.0" update. 🚨 EDIT 1: Had to fix a huge new player softlock + some other bugs, all good now! 🚨 EDIT 2: "Biofuel" Core unlock broken, will trigger in next update. ⚖ BALANCE · "Channel" Gadget: Gain 1 Shield every 1 → 0.5 seconds. · "Bouncer" Barrel: Projectile Damage increased by 100% per Microbe bounce - since Hitscan shots can'… | 22451278 | |
| Community | 50% OFF CELL COMMAND Genome Guardian 2 & Cell Command is one big, connected story. When Genome Guardian 2's Major Update 1 (version 0.6.0) hits, you'll fully understand what I mean by that 👀 There's a lot more lore to this universe than you might realize... Cell Command has the same ACGT mechanics in a different form, and has a 98% Positive Score . I actually put more time into developing it than Genome Guardian 2… | — | |
| Game update | Update 0.5.12 This isn't the aforementioned MAJOR UPDATE 1 - it'll be very obvious when that arrives and will be update 0.6.0 . If 0.5.12 is the latest live ver. for over a week, that probably means the next one is 0.6.0 though. Also FYI: If the unlock conditions change for something that you have unlocked but you don't meet the new requirements, you still keep it - it's not a bug. ⚖ BALANCE · Mutations: · "… | 22423337 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.