Early Access launch has exceeded my expectations tenfold already.
It's funny - I pushed you guys so hard to report bugs in the Discord that I got an overwhelming amount of them.
You guys keep finding things I would never have found myself in a million years. As of 0.5.16, it looks like 95% of bugs have been squashed. This means I can devote a lot more time to future context and QoL additions now.
As you can see in-game, there's about 12 Guardians, 16 Mods, 4 Parts and 3 Modes that aren't released yet.
Your Discord suggestion posts are the reason that ALL of those are now planned out. I've also tweaked lots of stuff based on what you guys are telling me. Well actually not the last Mode but hey, maybe that's something you could help me out with.
It's official - the next update introduces Genome Guardian 2's entire story component.
It'll be delivered in a number of different ways and you'll be able to build a record of story events / what characters have said that you can refer back to. No more barely visible text in the middle of a wave that you can never find again (well, a couple are still mid-wave but not that intrusive and they make sense).
It's also done in a way that, even if you already have like 100h in the game, starting the story now will feel natural.
Oh, and of course there will be new Guardians, Mods and other stuff in it too. It's coming roughly late April (since I'm moving and stuff).
You know those sites, like Patreon, or that Buy Me A Coffee one? That's what reviews are to a game.
It sounds like you guys have been totally absorbed by the game - tell the world, because more reviews means more players see it, and the more players see it, the more I can add to it. 30 paragraphs or 1 letter - they all directly influence Genome Guardian 2's success.