MINER Mode: there's now a one-time popup pointing out that Abyss Deposits just hurt you when broken. (not shown if you've already progressed in this Mode)
Daily Dive: tweaked to be just sliiightly easier - there's been a lot of absolutely brutal ones lately.
Guardians:
X Guardian:
unlock would often trigger late.
ORBITAL STRIKE! Powerpolyp: now only targets marked Microbes.
BOMBARDMENT! Powerpolyp: now only damages marked Microbes.
Praxis Guardian: if all of your Studies completed while in the "STUDIES AVAILABLE" menu and during ENDLESS, the moment they vanished, you'd get booted into the next wave.
Mole Guardian: various glowing-edge effects that were supposed to be disabled for this Guardian could randomly turn visible while in the SHOP.
Daily Dive:
The button on the main menu would sometimes just not activate when using a gamepad / Steam Deck.
Fixed some more issues with what Daily Dives could generate (ex. "Range +100%" on Minelayer Barrel).
Selecting it via gamepad / Steam Deck wouldn't move your selection to the "DIVE" button after you enter the DAILY DIVE menu.hyper-rare bug where the wave timer can go into the negatives and the wave never ends.
SETTINGS:
pressing the back button (Esc / B / etc.) while a bind is selected now actually goes back (unless you're actively setting the bind).
toggling "Low Nanobot Visuals" now shows/hides them immediately mid-dive.
some unlocks (like for Bilayer Mod) could occur at seemingly random times.
Overwriting a saved loadout would still show the old loadout on the right until selection changes.
Keyboard & mouse should now work while they're connected to a Steam Deck.
Jester Minecraft Skin by Ang
School Assignment by Zyn3 (3D-printed keychain)
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.