"Snare" Guardian: Damage +50% → +60%.
SETUP DIVE Button Warnings:
"Tractor" Barrel + "Tempest" Guardian: Tempest is designed around Knockback builds but Tractor barrel disables Knockback.
"Tractor" Barrel + "Gloves" Mod: Gloves won't buff Knockback since Tractor Barrel disables Knockback.
"Tractor" Barrel + "Magnet" Mod: Magnet does nothing since Tractor Barrel disables Knockback.
Hover Text "TIP"s: None of them were appearing in-game for Mods that have a newbie "TIP" text line set (note that you won't see these anyway if you've used the Mod many times).
RECORDS Menu: Now properly shows values in the Trillions, and formats numbers better (ex. "1234K" now displays as "1.23M"). This also affects damage numbers during dives.
RECORDS MENU:
"BESTS" stats would sometimes decrease.
Some values under "STATS" were accummulating twice as fast (this can't retroactively doublely-increased stats).
"Tractor" Barrel + "Disc" Bracket: was producing weird behaviour when used with Hitscan weapons.
DRAFT Mode: discovering a new weapon would sometimes result in the Skip & Reroll button dissappearing for the remainder of the run.
"EVASION FROM CHIPS CAN'T EXCEED 50%!" Chip-add warning was appearing when trying to add the wrong Chip.
Sometimes, locked shop items would get replaced with DNA Letters - this was flying under my radar for a long time.
Pausing a dive (returning to Main Menu in SHOP) with SKIP SHOP enabled would effectively reroll the items in the shop when you resume the dive.
It was possible to unlock stuff (and get achievements for) completing DEPTH 5 in any Mode without ever having done so.
Sanguine by glungus (based on the in-game Sanguine Guardian)
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.