Update 0.6.3

Genome Guardian 2 · build 23014607 · published

On SteamNotes only · this build shipped before we watched the app

mostly pushing this out to fix a bug introduced in the last update.

🔄 CHANGES

  • Chips:

    • you'll notice some hints at future content in DATABASE\\CHIPS 👀

    • "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips.

    • Explosion Duration +200%: 35 → 30 Biomass.

    • also shortened some names (ex. "Burn Duration +5s on Burn weapons" → "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn)

    • 🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.

  • Changed text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.

🔨 FIXES

  • In 0.6.2 I tried to fix something with hover behaviour that ended up breaking a number of other things, including but not even remotely limited to:

    • LOADOUTS: merely hovering over a nanobot loadout would load it.

    • hovering over a weapon to see its stats would often just hide the stats.

  • adjusted the hover hitbox of a lot of things to feel better.

  • "Sanguine" Guardian: there were a number of ways that you could still fire when using the "Fusion" Core.


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Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.

Update 0.6.3 · Genome Guardian 2 build 23014607 · SteamPeaks