Update 0.6.7

Genome Guardian 2 · build 23295750 · published

On SteamNotes only · this build shipped before we watched the app

🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨


⚖ BALANCE

  • "Accelerator" Mod: buff decays over 1s → 2s (which makes it stronger).

🔄 CHANGES

  • "BROOD" Mode: Mutations/Chips/Studies relating to Exalted/Enraged Microbes now won't appear.

  • "Boombox" Guardian: did a number of tweaks to make the difference between low and high decibels more pronounced/noticeable.

  • "Goliath" Hull: renamed to "Hercules" (I think it fits better).

  • Studies:

    • COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 → 3/6/9).

    • minor tweaks to chances for each to occur.

    • minor tweaks to some values they can have (ex. Damage one is -25/50/75% → -30/50/70% now).

    • it's now slightly less likely for all 3 studies to grant the same resource.

  • SETUP Dive Button Warnings: added a bunch more, including but not limited to:

    • using Health Max or Shield Max Mods on "Baphomet" Hull.

    • "Plow" Mod + "Fusion" Core.

    • "Plow" Mod + "Metronome" Mod.

    • "Pincer" Mod + "Quantum" Core.

🔨 FIXES

  • "Quantum" Core:

    • "Damage +75% to shots fired at 0% Heat" Chip: this normally isn't reflected in hover stats since it's conditional, but it's always true on this Core so it'll be reflected with it.

    • "Damage +60% while Heat Above 50%" Chip: game claimed it had "NO EFFECT" but it did - it shouldn't though, because I deem "Heat Above" checks to be invalid for this Core.

    • "Pincer" Mod: now considered always inactive on this Core.

🎨 FAN ART

  • MAWS by Ang


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Update 0.6.7 · Genome Guardian 2 build 23295750 · SteamPeaks