Update 0.7.2

Genome Guardian 2 · build 23614556 · published

On SteamNotes only · this build shipped before we watched the app

BALANCE

  • "Curler" Guardian: Damage -30% → -35% (it's insanely strong).

  • Chips:

    • Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol)

    • Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)

  • All-T Microbes: their gradual size growth is now more pronounced.

🔄 CHANGES

  • SETUP Menu Dive Button Warnings: added ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod.

  • RESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased indefinitely).

  • "Orbit" Bracket: projectiles with bounce will now gradually go back to orbiting after they bounce.

🔨 FIXES

  • "Jester" Guardian: sometimes only 1-3 description lines would show if language wasn't set to English.

  • "Spider" Platform: could push your nanobot below the visible area in SHMUP Mode.

  • Mods:

    • Mandible: last update broke it, oops.

    • Heatshield: it was only claiming to have a 5s timer - would actually protect from frontal hits forever (and nobody noticed until now, heh).

    • Director: weapon hover stats were reflecting this mod's effect via the "Damage" stat but not on "Damage Per Second".

  • "Roar" Gadget: now works as expected when the "Pneumatic" or "Fusion" Core are equipped.

  • Weapon ACGT "Chromaelstrom": the slot warning stating that it can't use Sticky was still occurring (it absolutely can use Sticky as of 0.7.1).

  • fixed a handful of value required versus value stated mismatches in unlock conditions.

  • unlock condition progress now looks like "123000 / 123000" instead of "123k / 123000".

  • "BANISH LIMIT" could get reached too quickly - it's supposed to only occur when there's only 4 items that could appear in the shop (in other words, when there'd be literally no advantage to banishing more shop offers).

  • Russian Abyss Transmissions would sometimes go off the screen.


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